Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7184559" data-attributes="member: 20564"><p>First thing I want to say - I really like how you are thinking outside the box with this. I'll stay within your requests and look at this within the bounds of XP per encounter, XP <em>only</em> from encounters, and recommended encounters per short & long rest being correct.</p><p></p><p>Having said that, I think that one facet of the current system that is missing is that in the theoretical 6-8 encounter per long rest with short rests every 1/3 of the way (as per the DM), there is an implied gap of no rests. This allows DMs to create tension based on resource depletion - running low on spells, HPs, features, etc. It's just one way to create tension, but one in common usage.</p><p></p><p>13th Age is a d20 game that shares a lot of philosophy and DNA with 5e. They also unhooked their equivalent of a long rest from the narrative, but in order to keep the gaps it only comes after 4 combat encounters. The DM can give it early if the encounters are harder, and the characters can take one early but they will suffer a campaign setback if they do so.</p><p></p><p>Basing rests on number of encounters, or to be closer to what you were doing, based on encounter XP, would give the same number of rests (short and long) as you are proposing, but gives back the tension control of running low on resources. So a short rest could happen every certain amount of XP and a long rest at three times that. Renaming them to take out the word "rest" to help divorce it from the narrative would probably be helpful.</p><p></p><p>This gives the same results as what you suggested but paces it evenly over the whole level.</p></blockquote><p></p>
[QUOTE="Blue, post: 7184559, member: 20564"] First thing I want to say - I really like how you are thinking outside the box with this. I'll stay within your requests and look at this within the bounds of XP per encounter, XP [I]only[/I] from encounters, and recommended encounters per short & long rest being correct. Having said that, I think that one facet of the current system that is missing is that in the theoretical 6-8 encounter per long rest with short rests every 1/3 of the way (as per the DM), there is an implied gap of no rests. This allows DMs to create tension based on resource depletion - running low on spells, HPs, features, etc. It's just one way to create tension, but one in common usage. 13th Age is a d20 game that shares a lot of philosophy and DNA with 5e. They also unhooked their equivalent of a long rest from the narrative, but in order to keep the gaps it only comes after 4 combat encounters. The DM can give it early if the encounters are harder, and the characters can take one early but they will suffer a campaign setback if they do so. Basing rests on number of encounters, or to be closer to what you were doing, based on encounter XP, would give the same number of rests (short and long) as you are proposing, but gives back the tension control of running low on resources. So a short rest could happen every certain amount of XP and a long rest at three times that. Renaming them to take out the word "rest" to help divorce it from the narrative would probably be helpful. This gives the same results as what you suggested but paces it evenly over the whole level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
Top