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General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="KarinsDad" data-source="post: 7184765" data-attributes="member: 2011"><p>Ok, so I have another few questions. You mentioned that if a rest gets interrupted, the recovery is not lost.</p><p></p><p>So, how long does a recovery last? Is it the same amount of time like short and long rests?</p><p></p><p>One PC can recover while other PCs are not recovering, correct? So, couldn't you run into a situation where: Encounter 1, PC1 recovery, Encounter 2, PC2 recovery, Encounter 3, PC3 recovery?</p><p></p><p>In other words, when the players view it narratively as the party holing up in a room, they either wait until a majority of PCs need a short (or long rest), or they just take a rest when it is imperative that just one or two PCs absolutely need a rest (e.g. if one PC is on low hit points and they don't want to cast spells or use potions). With your system, is everyone resting just because one PC takes a recovery? Or is there no actual rest involved? Or alternatively, are the other PCs going off and doing something else while one recovers?</p><p></p><p></p><p>Is the goal of your system to prevent PCs from taking multiple short rests in the middle of a delve? If so, I see where the recovery system would limit the total number of rests per PC over a given time frame (i.e. a level), but it doesn't seem to address the actual goal. PCs would still take a bunch of recoveries when they absolutely want to, it's just not called short rests. And they still seem to have the same average numbers of rests.</p><p></p><p>I must be missing something.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7184765, member: 2011"] Ok, so I have another few questions. You mentioned that if a rest gets interrupted, the recovery is not lost. So, how long does a recovery last? Is it the same amount of time like short and long rests? One PC can recover while other PCs are not recovering, correct? So, couldn't you run into a situation where: Encounter 1, PC1 recovery, Encounter 2, PC2 recovery, Encounter 3, PC3 recovery? In other words, when the players view it narratively as the party holing up in a room, they either wait until a majority of PCs need a short (or long rest), or they just take a rest when it is imperative that just one or two PCs absolutely need a rest (e.g. if one PC is on low hit points and they don't want to cast spells or use potions). With your system, is everyone resting just because one PC takes a recovery? Or is there no actual rest involved? Or alternatively, are the other PCs going off and doing something else while one recovers? Is the goal of your system to prevent PCs from taking multiple short rests in the middle of a delve? If so, I see where the recovery system would limit the total number of rests per PC over a given time frame (i.e. a level), but it doesn't seem to address the actual goal. PCs would still take a bunch of recoveries when they absolutely want to, it's just not called short rests. And they still seem to have the same average numbers of rests. I must be missing something. [/QUOTE]
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