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A mechanical solution to the problem with rests
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<blockquote data-quote="KarinsDad" data-source="post: 7184886" data-attributes="member: 2011"><p>So, what does the difference between guidelines and rules have to do with the price of tea in China on a Tuesday afternoon?</p><p></p><p>In other words, you were making some vague claim that his premise is wrong when obviously it is not wrong for HIS game.</p><p></p><p>It doesn't matter if something is a guideline or a rule. What matters is that there is a perceived issue in the game for him, so he is trying to come up with a solution to that issue. His premise is not flawed. Your premise is flawed. If it is ok for him to house rule, then it is ok for him to pick which guidelines in the DMG that he wants to follow and he can house rule those guidelines, just like he does for any rule. Just because something is a guideline doesn't mean that he cannot come up with a way to codify it. DMs are allowed to do that. Nothing wrong with his premise at all because it a premise based on his game.</p><p></p><p>It's a guideline in the DMG that magic items are not available for purchase. It doesn't mean that for a given game, a DM shouldn't change that or shouldn't codify it in some way.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7184886, member: 2011"] So, what does the difference between guidelines and rules have to do with the price of tea in China on a Tuesday afternoon? In other words, you were making some vague claim that his premise is wrong when obviously it is not wrong for HIS game. It doesn't matter if something is a guideline or a rule. What matters is that there is a perceived issue in the game for him, so he is trying to come up with a solution to that issue. His premise is not flawed. Your premise is flawed. If it is ok for him to house rule, then it is ok for him to pick which guidelines in the DMG that he wants to follow and he can house rule those guidelines, just like he does for any rule. Just because something is a guideline doesn't mean that he cannot come up with a way to codify it. DMs are allowed to do that. Nothing wrong with his premise at all because it a premise based on his game. It's a guideline in the DMG that magic items are not available for purchase. It doesn't mean that for a given game, a DM shouldn't change that or shouldn't codify it in some way. [/QUOTE]
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