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*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="DaviMMS" data-source="post: 7184928" data-attributes="member: 6871301"><p>I kind of liked the system proposed by the OP, but I think it does not take into consideration the multipliers for number of enemies.</p><p></p><p>You don't actually gain 300 xp per character in an adventure day at 1st level. Your adventure day xp budget will normally not be enough to level up the group.</p><p></p><p>For example, let's say we have a group of 4 1st level players. Their adventure day budget is 1200 xp.</p><p></p><p>1 encounter with 4 goblins is worth 200 xp but, because of the number of enemies, the encounter is actually worth twice that (400).</p><p></p><p>So, after 3 enconters like that, you would already have filled the adventure day budget, but each member of the group only gained 150 xp.</p><p></p><p>Sent from my SM-G920I using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7184928, member: 6871301"] I kind of liked the system proposed by the OP, but I think it does not take into consideration the multipliers for number of enemies. You don't actually gain 300 xp per character in an adventure day at 1st level. Your adventure day xp budget will normally not be enough to level up the group. For example, let's say we have a group of 4 1st level players. Their adventure day budget is 1200 xp. 1 encounter with 4 goblins is worth 200 xp but, because of the number of enemies, the encounter is actually worth twice that (400). So, after 3 enconters like that, you would already have filled the adventure day budget, but each member of the group only gained 150 xp. Sent from my SM-G920I using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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A mechanical solution to the problem with rests
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