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General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="Tony Vargas" data-source="post: 7184952" data-attributes="member: 996"><p>Nothing except that's the point that short- and long- rest-recharge abilities are meant to balance with eachother, and that it's the point at which the encounter difficulties may actually be close to what they say they are (deadly might actually kill some one, moderate won't be a cakewalk), due to the stressing of daily resources.</p><p></p><p> Actually, it does make sense to award experience for challenges outside of combat, especially if they use up meaningful resources - and it would be an ancillary perk of this system that using a spell slot or something that way actually is an expenditure of a resource, rather than a freebie. </p><p></p><p>Though, really, a lot of those are going to be rituals, anyway.</p><p></p><p> Well, the goblin will have issues. But, if you have plenty of fireballs (because you take on 1 goblin per day), your only issue is, IDK, smoke inhalation.... well, and the rest of your party may have an issues with boredom.</p><p></p><p> It /can/ occur, it just has a price, because you only get so many recoveries... </p><p></p><p> I think you're taking the '5' a little too literally, there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7184952, member: 996"] Nothing except that's the point that short- and long- rest-recharge abilities are meant to balance with eachother, and that it's the point at which the encounter difficulties may actually be close to what they say they are (deadly might actually kill some one, moderate won't be a cakewalk), due to the stressing of daily resources. Actually, it does make sense to award experience for challenges outside of combat, especially if they use up meaningful resources - and it would be an ancillary perk of this system that using a spell slot or something that way actually is an expenditure of a resource, rather than a freebie. Though, really, a lot of those are going to be rituals, anyway. Well, the goblin will have issues. But, if you have plenty of fireballs (because you take on 1 goblin per day), your only issue is, IDK, smoke inhalation.... well, and the rest of your party may have an issues with boredom. It /can/ occur, it just has a price, because you only get so many recoveries... I think you're taking the '5' a little too literally, there. ;) [/QUOTE]
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A mechanical solution to the problem with rests
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