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*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="pming" data-source="post: 7185219" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, in my Hackmaster campaigns I implemented a sort of "daily fatigue" type of thing. In short, every "minor exertion" and every "major exertion" gave you a set amount of "down time points", so to speak. This amount was totalled and subtracted from the characters CON. When it reached 0, the character could get to sleep. </p><p></p><p>Example: A character with a 14 CON. Every hour of being awake and normal activity gave 1 point. After being awake for 14 straight hours, the character <em>could</em> sleep if he wanted to. If he had to do some heavy lifting for a half hour, helping the bar keep move ale, hay, food for the cellar, etc, add 2 for that hour. If he got in a fight with three thugs that evening, add 3 more. So, effectively, he had (14 - 2 - 3 = ) 9 hours of being 'awake' that day before he could go to sleep. If he was in a dungeon all day, and had 4 fights after 3 hours of exploring...that's 3 + 3 + 3 + 3 + 3, so 15 hours of being awake...one hour OVER his normal amount of 'wakefulness'. He NEEDS sleep. The guy with 20 con? He's still got 5 hours before he even gets to the "I'm kinda beat" stage.</p><p></p><p>What did this do? It basically made it so the players had to think about what they were (and weren't) going to do that day. It also was a bit of an annoyance for the guys with really high CON's! But then again, that's when spells like <em>Dispel Fatigue</em> and <em>Sleep</em> come in handy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For 5e, you could easily implement something similar. The more healthy you are (CON score), the harder it would be for you to get to sleep. So there would be none of this "well, it's been 20 minutes in this dungeon and we've been in three fights...time to sleep for 8 more hours" bull-crap going on, that's for sure! </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7185219, member: 45197"] Hiya! Well, in my Hackmaster campaigns I implemented a sort of "daily fatigue" type of thing. In short, every "minor exertion" and every "major exertion" gave you a set amount of "down time points", so to speak. This amount was totalled and subtracted from the characters CON. When it reached 0, the character could get to sleep. Example: A character with a 14 CON. Every hour of being awake and normal activity gave 1 point. After being awake for 14 straight hours, the character [I]could[/I] sleep if he wanted to. If he had to do some heavy lifting for a half hour, helping the bar keep move ale, hay, food for the cellar, etc, add 2 for that hour. If he got in a fight with three thugs that evening, add 3 more. So, effectively, he had (14 - 2 - 3 = ) 9 hours of being 'awake' that day before he could go to sleep. If he was in a dungeon all day, and had 4 fights after 3 hours of exploring...that's 3 + 3 + 3 + 3 + 3, so 15 hours of being awake...one hour OVER his normal amount of 'wakefulness'. He NEEDS sleep. The guy with 20 con? He's still got 5 hours before he even gets to the "I'm kinda beat" stage. What did this do? It basically made it so the players had to think about what they were (and weren't) going to do that day. It also was a bit of an annoyance for the guys with really high CON's! But then again, that's when spells like [I]Dispel Fatigue[/I] and [I]Sleep[/I] come in handy! :) For 5e, you could easily implement something similar. The more healthy you are (CON score), the harder it would be for you to get to sleep. So there would be none of this "well, it's been 20 minutes in this dungeon and we've been in three fights...time to sleep for 8 more hours" bull-crap going on, that's for sure! ^_^ Paul L. Ming [/QUOTE]
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