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General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="KarinsDad" data-source="post: 7185239" data-attributes="member: 2011"><p>Sorry, I still don't understand the problem. The spell could just as easily been written that the spell caster does not gain the spell slot back until all of the undead are destroyed.</p><p></p><p></p><p></p><p>I have no idea what Crawford wrote, but a third level slot sounds like a cost and has a ton less chance of abuse than spells like Animate Objects (granted, a 5th level spell).</p><p></p><p>Sure, if you create the undead at night, then you could cast your third level spell before taking a long rest each night and regain the slot in the morning. On the other hand, having a Necromancer in our group multiple times, that doesn't always work out too well. For one, the Necromancer might not have a third level slot remaining, so he might have to use a higher level slot (or alternatively, he loses control of the undead). There are times when long rests are interrupted and having one fewer spell slot is still a resource drain.</p><p></p><p>Heck, Find Familiar has an indefinite duration (shy of the pet getting destroyed). I don't see anyone griping about that, but Find Familiar is a very useful spell. My Barbarian/Wizard uses his Familiar a lot to use the Help action, let alone the ton of other uses that a familiar can have. Plus unlike the undead, the Wizard can hide his familiar at any time and I'm not even sure that a Detect Magic would spot it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7185239, member: 2011"] Sorry, I still don't understand the problem. The spell could just as easily been written that the spell caster does not gain the spell slot back until all of the undead are destroyed. I have no idea what Crawford wrote, but a third level slot sounds like a cost and has a ton less chance of abuse than spells like Animate Objects (granted, a 5th level spell). Sure, if you create the undead at night, then you could cast your third level spell before taking a long rest each night and regain the slot in the morning. On the other hand, having a Necromancer in our group multiple times, that doesn't always work out too well. For one, the Necromancer might not have a third level slot remaining, so he might have to use a higher level slot (or alternatively, he loses control of the undead). There are times when long rests are interrupted and having one fewer spell slot is still a resource drain. Heck, Find Familiar has an indefinite duration (shy of the pet getting destroyed). I don't see anyone griping about that, but Find Familiar is a very useful spell. My Barbarian/Wizard uses his Familiar a lot to use the Help action, let alone the ton of other uses that a familiar can have. Plus unlike the undead, the Wizard can hide his familiar at any time and I'm not even sure that a Detect Magic would spot it. [/QUOTE]
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