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A mechanical solution to the problem with rests
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<blockquote data-quote="OB1" data-source="post: 7185598" data-attributes="member: 6796241"><p>[MENTION=71699]vonklaude[/MENTION]</p><p></p><p>I think you have a decent solution, but you've made the same mistake regarding the 6-8 encounter guideline. As has been discussed, there is a 3-18 encounter guideline that covers the use of easy to deadly in expected adventuring day XP.</p><p></p><p>That said, I think their is a a mechanical solution (as an optional rule) that still allows for some flexibility. Personally, I would only implement the Level 1 alternate rule below, as I prefer more flexibility and to rely on story to curb rest abuse, but I think for those willing to give up flexibility for challenge, it's an excellent and simple solution.</p><p></p><p><strong>Alternate Rest Rules using Encounter Points</strong></p><p>Level 1 - When a rest is interrupted for combat, it must be restarted.</p><p>Level 2 - Encounter Point Variant - but allow an 8 hour short uninterrupted rest and a 7 day long uninterrupted rest</p><p>Level 3 - Encounter Point Variant - Only way to recover abilities is through encounter points</p><p></p><p>Encounter Point Spending- Need 3 EPs for a Short rest, 9EPs for a long rest (reduced by 3 for each short rest taken to a minimum of 3)</p><p>Medium Encounter - 1 EP</p><p>Hard Encounter - 2 EP</p><p>Deadly Encounter - 3 EP</p></blockquote><p></p>
[QUOTE="OB1, post: 7185598, member: 6796241"] [MENTION=71699]vonklaude[/MENTION] I think you have a decent solution, but you've made the same mistake regarding the 6-8 encounter guideline. As has been discussed, there is a 3-18 encounter guideline that covers the use of easy to deadly in expected adventuring day XP. That said, I think their is a a mechanical solution (as an optional rule) that still allows for some flexibility. Personally, I would only implement the Level 1 alternate rule below, as I prefer more flexibility and to rely on story to curb rest abuse, but I think for those willing to give up flexibility for challenge, it's an excellent and simple solution. [B]Alternate Rest Rules using Encounter Points[/B] Level 1 - When a rest is interrupted for combat, it must be restarted. Level 2 - Encounter Point Variant - but allow an 8 hour short uninterrupted rest and a 7 day long uninterrupted rest Level 3 - Encounter Point Variant - Only way to recover abilities is through encounter points Encounter Point Spending- Need 3 EPs for a Short rest, 9EPs for a long rest (reduced by 3 for each short rest taken to a minimum of 3) Medium Encounter - 1 EP Hard Encounter - 2 EP Deadly Encounter - 3 EP [/QUOTE]
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A mechanical solution to the problem with rests
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