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*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="CapnZapp" data-source="post: 7191661" data-attributes="member: 12731"><p>Von Klaude, thank you for your organizing. </p><p></p><p>As for story based solutions, my issue with them is that I simply don't think that way. I can come up with plenty interesting challenges and dungeons and whatnot, I'm just not wired to put "what about the time pressure" in the driver's seat.</p><p></p><p>Part of that is of course because I'm painfully aware it is only ever meant as an illusion or smokescreen in 9 out of 10 cases. And I'll be the first to admit to that. I would hate to TPK my players just because they didn't complete Assingment X in 4 days, even if I told them so beforehand.</p><p></p><p>And if we are serious about the time limit, it's actually hard to allocate "just enough" rests but not "too many" or "too few".</p><p></p><p>I think it would be a great DMG variant to lift that entire yoke off of the DMs shoulders. I certainly see no adventure writer trying it, and for good reason too: they don't know my players.</p><p></p><p>So I really can't understand anyone arguing against <em>even having it as a variant</em> (that they never have to use themselves).</p><p></p><p>It would certainly simplify a LOT of adventures if rests regulated themselves. Boy, how that would help a hardworking DM out! Suddenly I don't have to artificially pump up encounters just to stop players from falling asleep during them.</p><p></p><p>As the message to the players? Do only easy encounters, and try to rest up after each harder one? No luck, no matter what spells you cast or what tricks you pull, your only option is to go back to Starter Town each time (and implicitly admit you like to play with the training wheels still on). </p><p></p><p>Most importantly, I don't have to spend a single second dealing with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. <em>I don't even have to forbid it.</em> I'm not an evil DM. The rules just make abuse impossible. Now get back in there, show some guts, and play the game <strong>the way it was clearly meant to be played</strong>!</p><p></p><p>Something along those lines, anyhow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7191661, member: 12731"] Von Klaude, thank you for your organizing. As for story based solutions, my issue with them is that I simply don't think that way. I can come up with plenty interesting challenges and dungeons and whatnot, I'm just not wired to put "what about the time pressure" in the driver's seat. Part of that is of course because I'm painfully aware it is only ever meant as an illusion or smokescreen in 9 out of 10 cases. And I'll be the first to admit to that. I would hate to TPK my players just because they didn't complete Assingment X in 4 days, even if I told them so beforehand. And if we are serious about the time limit, it's actually hard to allocate "just enough" rests but not "too many" or "too few". I think it would be a great DMG variant to lift that entire yoke off of the DMs shoulders. I certainly see no adventure writer trying it, and for good reason too: they don't know my players. So I really can't understand anyone arguing against [I]even having it as a variant[/I] (that they never have to use themselves). It would certainly simplify a LOT of adventures if rests regulated themselves. Boy, how that would help a hardworking DM out! Suddenly I don't have to artificially pump up encounters just to stop players from falling asleep during them. As the message to the players? Do only easy encounters, and try to rest up after each harder one? No luck, no matter what spells you cast or what tricks you pull, your only option is to go back to Starter Town each time (and implicitly admit you like to play with the training wheels still on). Most importantly, I don't have to spend a single second dealing with that :(:(:(:(. [I]I don't even have to forbid it.[/I] I'm not an evil DM. The rules just make abuse impossible. Now get back in there, show some guts, and play the game [B]the way it was clearly meant to be played[/B]! Something along those lines, anyhow. :) Cheers [/QUOTE]
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