Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7191821" data-attributes="member: 71699"><p>I don't think I belittled anyone. In my OP I did say "<em>Please respect the goals of this thread and focus on the game mechanics. The question is not whether we approve of rests or require rules for resting, but how to mechanically buttress the "rests" pillar of 5e's game balance given that goal?</em>". Additionally, I don't want to pretend I believe every view is equally valid. Obviously if its apples and pears and you prefer pears, nobody can gainsay that. But if you want to argue that "pears" contains fewer than two vowels, then you're flatly incorrect.</p><p></p><p></p><p>In principle it could work, but in practice there seems to be a lot of backpedalling on consequences. Maybe that's something people need to decide. Do they in their hearts want consequences to actually be consequences. Or when the time comes do they know they will back down? A few pages back someone raised that very question "What happens when you're out of recoveries?!" Consequences, that's what happens.</p><p></p><p>5th edition offers resilient mechanics that validate and diversify play, and solve problems. Like 4th edition it represents the work of highly skilled, experienced designers with access to a large body of testing. A lot of the mechanics are invisible to DMs and players only because we've become used to them. New mechanics have not only have to prove themselves effective, but also fight through community conservatism. Maybe that's a good thing. What I valued most were posts that raised genuine mechanical problems with the mechanical solution. As a designer, I can use that to enhance what I can offer the community.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7191821, member: 71699"] I don't think I belittled anyone. In my OP I did say "[I]Please respect the goals of this thread and focus on the game mechanics. The question is not whether we approve of rests or require rules for resting, but how to mechanically buttress the "rests" pillar of 5e's game balance given that goal?[/I]". Additionally, I don't want to pretend I believe every view is equally valid. Obviously if its apples and pears and you prefer pears, nobody can gainsay that. But if you want to argue that "pears" contains fewer than two vowels, then you're flatly incorrect. In principle it could work, but in practice there seems to be a lot of backpedalling on consequences. Maybe that's something people need to decide. Do they in their hearts want consequences to actually be consequences. Or when the time comes do they know they will back down? A few pages back someone raised that very question "What happens when you're out of recoveries?!" Consequences, that's what happens. 5th edition offers resilient mechanics that validate and diversify play, and solve problems. Like 4th edition it represents the work of highly skilled, experienced designers with access to a large body of testing. A lot of the mechanics are invisible to DMs and players only because we've become used to them. New mechanics have not only have to prove themselves effective, but also fight through community conservatism. Maybe that's a good thing. What I valued most were posts that raised genuine mechanical problems with the mechanical solution. As a designer, I can use that to enhance what I can offer the community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A mechanical solution to the problem with rests
Top