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*Dungeons & Dragons
A mechanical solution to the problem with rests
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<blockquote data-quote="CapnZapp" data-source="post: 7192868" data-attributes="member: 12731"><p>I'm not using xp either, like at all. Not using exactly milestones either. </p><p></p><p>I simply tell the players at the end of a session "you've gained a level" and they can spend the time until next session planning and studying their next level.</p><p></p><p>I honestly don't see why I/you/we have to do "more work". Not only do I not like work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I really don't like to do stuff I don't understand...</p><p></p><p>So what's the work and why do we have to do it?</p><p></p><p>(Not directing this to you in particular Ilb. I am asking everybody that claims there's a connection between xp and ep)</p><p></p><p>Why not just run your games as per usual, just winging it "that encounter felt like it was worth 2 EPs"?</p><p></p><p>Sure, you might end up overestimating some encounters that really should have been easy:ish, but the players bungled it. And you could concievably think "well, that was easy" and give out 0 EP even though it was smart play that trivialized the encounter (and not lack of xp in the encounter budget).</p><p></p><p>But that mostly points to inexperience with the system - kinks that will be ironed out soon enough, just like how you learn to create encounters on-the-fly without "xp budgets" as you gain experience as a 5E DM.</p><p></p><p>None of this is suitable for the newbie DM, after all.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7192868, member: 12731"] I'm not using xp either, like at all. Not using exactly milestones either. I simply tell the players at the end of a session "you've gained a level" and they can spend the time until next session planning and studying their next level. I honestly don't see why I/you/we have to do "more work". Not only do I not like work ;) I really don't like to do stuff I don't understand... So what's the work and why do we have to do it? (Not directing this to you in particular Ilb. I am asking everybody that claims there's a connection between xp and ep) Why not just run your games as per usual, just winging it "that encounter felt like it was worth 2 EPs"? Sure, you might end up overestimating some encounters that really should have been easy:ish, but the players bungled it. And you could concievably think "well, that was easy" and give out 0 EP even though it was smart play that trivialized the encounter (and not lack of xp in the encounter budget). But that mostly points to inexperience with the system - kinks that will be ironed out soon enough, just like how you learn to create encounters on-the-fly without "xp budgets" as you gain experience as a 5E DM. None of this is suitable for the newbie DM, after all. [/QUOTE]
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