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A mechanical solution to the problem with rests
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<blockquote data-quote="ro" data-source="post: 7199172" data-attributes="member: 6890747"><p><strong>Long Rest Rule:</strong></p><p>The rules for long rests specify that you can only gain the benefits of a long rest once per 24 hours. If you create an adventure that has more happen in 24 hours, nobody can squish out an extra long rest.</p><p></p><p><strong>New Short Rest Rule:</strong></p><p>Why not simply add a similar rule for short rests? <em>A player can only gain the benefits of a short rest twice per 24 hours.</em> (Or if the DM prefers, three times for a slightly easier adventure or an 8-encounter day.)</p><p></p><p>This prevents short rest abuse, at least.</p><p></p><p><strong>No Short Rests:</strong></p><p>Or get rid of short rests entirely and change any ability that is (X times per short rest) to (3X or 4X times per long rest).</p><p></p><p><strong>Sleep:</strong></p><p><strong></strong>Furthermore, sleep should be better tracked.</p><p>- <em>Trance:</em> Elves can "Trance" for 4 hours to gain the same rest a human would in 8 hours.</p><p>- <em>8-hour long rest: </em>A long rest must be at least 8 hours, so elves get four extra hours to twiddle their thumbs.</p><p>- <em>Hu</em><em>mans, et al, need to sleep: </em>If a human is standing watch for 2 of 8 hours, they only get 6 hours of sleep: they are not fully rested. This is the equivalent of an elf trancing for only 3 hours.</p><p>- <em>(Most) </em><em>Long rests take >8 hours: </em>To obtain the benefit of a long rest, a human should have to sleep for 8 full hours, in addition to standing watch if necessary. Long rests for non-elves would frequently take longer than 8 hours.</p><p>- <em>Less Sleep = Exhaustion: </em>For every two hours you miss of sleep (or one hour of trance), you gain 1/3 level of exhaustion. You only recover levels of exhaustion after full-sleep long rests.</p></blockquote><p></p>
[QUOTE="ro, post: 7199172, member: 6890747"] [B]Long Rest Rule:[/B] The rules for long rests specify that you can only gain the benefits of a long rest once per 24 hours. If you create an adventure that has more happen in 24 hours, nobody can squish out an extra long rest. [B]New Short Rest Rule:[/B] Why not simply add a similar rule for short rests? [I]A player can only gain the benefits of a short rest twice per 24 hours.[/I] (Or if the DM prefers, three times for a slightly easier adventure or an 8-encounter day.) This prevents short rest abuse, at least. [B]No Short Rests:[/B] Or get rid of short rests entirely and change any ability that is (X times per short rest) to (3X or 4X times per long rest). [B]Sleep: [/B]Furthermore, sleep should be better tracked. - [I]Trance:[/I] Elves can "Trance" for 4 hours to gain the same rest a human would in 8 hours. - [I]8-hour long rest: [/I]A long rest must be at least 8 hours, so elves get four extra hours to twiddle their thumbs. - [I]Hu[/I][I]mans, et al, need to sleep: [/I]If a human is standing watch for 2 of 8 hours, they only get 6 hours of sleep: they are not fully rested. This is the equivalent of an elf trancing for only 3 hours. - [I](Most) [/I][I]Long rests take >8 hours: [/I]To obtain the benefit of a long rest, a human should have to sleep for 8 full hours, in addition to standing watch if necessary. Long rests for non-elves would frequently take longer than 8 hours. - [I]Less Sleep = Exhaustion: [/I]For every two hours you miss of sleep (or one hour of trance), you gain 1/3 level of exhaustion. You only recover levels of exhaustion after full-sleep long rests. [/QUOTE]
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