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A mechanical solution to the problem with rests
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<blockquote data-quote="clearstream" data-source="post: 7199388" data-attributes="member: 71699"><p>I assumed in my OP that the adventuring day is <em>unmodified</em> XP. There are two reasons for that. The main reason is that I've tied recoveries to <em>level</em> and not XP. And number of foes doesn't change the XP awarded, only their difficulty rating for the purpose of setting up an encounter.</p><p></p><p>A secondary reason is that encounters in 5e appear to me significantly underpowered. That might be a function of the experience of myself and my group, so I stand to be corrected. However, if it is right that they are underpowered, then that can't be fixed by simply adding in more foes because what is also happening is that PCs are being awarded too much XP relative to the challenges they face. I find that if you ignore the number of enemies table, the system partly rights itself. Let me emphasise however that this reason is secondary to the fact that I tied recoveries via level to XP earned, not encounter difficulty rating.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7199388, member: 71699"] I assumed in my OP that the adventuring day is [I]unmodified[/I] XP. There are two reasons for that. The main reason is that I've tied recoveries to [I]level[/I] and not XP. And number of foes doesn't change the XP awarded, only their difficulty rating for the purpose of setting up an encounter. A secondary reason is that encounters in 5e appear to me significantly underpowered. That might be a function of the experience of myself and my group, so I stand to be corrected. However, if it is right that they are underpowered, then that can't be fixed by simply adding in more foes because what is also happening is that PCs are being awarded too much XP relative to the challenges they face. I find that if you ignore the number of enemies table, the system partly rights itself. Let me emphasise however that this reason is secondary to the fact that I tied recoveries via level to XP earned, not encounter difficulty rating. [/QUOTE]
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