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General Tabletop Discussion
*Dungeons & Dragons
A medieval joke hidden in the DMG :D
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<blockquote data-quote="Ancalagon" data-source="post: 7387597" data-attributes="member: 23"><p>Hello</p><p></p><p>So the adventure I'm running is an old 2nd ed one that gives startlingly powerful item like candy. So I go "nope" and re-roll them. So for one item that was particularly bad I reroll and get the Trident of Fish command.</p><p></p><p>I laugh a bit, wonder if to give it out (who's going to use it?) and figure the PCs can always barter it or something. PCs get it, a bit later long rest, player asks to identify it with a ritual. I say sure. They ask me for stats, so I look it up.</p><p></p><p>As I remembered, no bonus to hit or damage, but it does allow you to dominate fish. Woopty doo right? Except a "fish" is defined as something with a natural swim speed. Suddenly the trident doesn't seem *that* shabby, esp considering that squid men are recurring foes in this campaign! The players are happy so I just go with it. </p><p></p><p>But then I thought about it, and realized that this is actually a very clever joke about the middle ages. Back then, you couldn't eat meat on Fridays if you followed the catholic faith, but fish was allowed. But what exactly is a fish? Given the important religious rule around eating fish, this was not a trivial question, it mattered. The Church's rulings on the issue were sometimes... off. For example, beaver was a fish! </p><p></p><p>So face with this same dilemma (what is exactly a fish in a world with things like mermen?), the designers went with an overly broad definition, thus making a dubious item not that dubious, and - intentionally or by accident - making reference to old medieval beliefs on the issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7387597, member: 23"] Hello So the adventure I'm running is an old 2nd ed one that gives startlingly powerful item like candy. So I go "nope" and re-roll them. So for one item that was particularly bad I reroll and get the Trident of Fish command. I laugh a bit, wonder if to give it out (who's going to use it?) and figure the PCs can always barter it or something. PCs get it, a bit later long rest, player asks to identify it with a ritual. I say sure. They ask me for stats, so I look it up. As I remembered, no bonus to hit or damage, but it does allow you to dominate fish. Woopty doo right? Except a "fish" is defined as something with a natural swim speed. Suddenly the trident doesn't seem *that* shabby, esp considering that squid men are recurring foes in this campaign! The players are happy so I just go with it. But then I thought about it, and realized that this is actually a very clever joke about the middle ages. Back then, you couldn't eat meat on Fridays if you followed the catholic faith, but fish was allowed. But what exactly is a fish? Given the important religious rule around eating fish, this was not a trivial question, it mattered. The Church's rulings on the issue were sometimes... off. For example, beaver was a fish! So face with this same dilemma (what is exactly a fish in a world with things like mermen?), the designers went with an overly broad definition, thus making a dubious item not that dubious, and - intentionally or by accident - making reference to old medieval beliefs on the issue. :) [/QUOTE]
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