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Character Builds & Optimization
A melee Hexblade
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<blockquote data-quote="FrogReaver" data-source="post: 8537554" data-attributes="member: 6795602"><p><strong>To critique:</strong></p><ul> <li data-xf-list-type="ul">Your level 5 is going to suck.</li> <li data-xf-list-type="ul">One thing I dislike about your summon fey darkness plan is that it's turn is immediately after yours. So you won't normally gain advantage till round 2. If you weren't able to precast the fey you'll be missing out on your first round of attacks as well. Fights don't usually last too many rounds. 4ish rounds is a good estimate.</li> <li data-xf-list-type="ul">Reaction attacks aren't reliable - some encounters you may get 1 every round and some you may not get one at all due to the trigger never occuring. Meaning the battlemaster manuevers may go to waste more often than you hope. Also your reaction shield spells that you want the sorcerer for somewhat compete with that as well.</li> <li data-xf-list-type="ul">You are completely unfocused on mobility - which is huge for a melee character. Using misty step to close in the times you can't reach an enemy is probably a much better use of spare level 2 slots than spiritual weapon</li> <li data-xf-list-type="ul">The lack of wisdom save proficiency is really going to hurt.</li> <li data-xf-list-type="ul">You seem to have no focus for the character - you want it all and to fill out every action type instead of enhancing the ones you are already using - or at lesat weighing whether increased focus on your current actions may payoff more than gaining other action types.</li> </ul><p></p><p><strong>Positives:</strong></p><ul> <li data-xf-list-type="ul">Any combo that can grant advantage while using elven accuracy and GWM is solid.</li> <li data-xf-list-type="ul">Strong Damage</li> <li data-xf-list-type="ul">Not solely focused on offense</li> </ul><p><strong>A Fresh Take:</strong></p><p>Let's start looking at what a single class hexblade might look like,</p><p><strong>Level 5</strong></p><ul> <li data-xf-list-type="ul">Thirsting Blade Invocation, Devil's Sight Invocation, Fiendish Vigor Invocation.</li> <li data-xf-list-type="ul">Important Combat Spells - Summon Fey. Hex/Spirit <em>(for when the action cost of summon fey seems to high).</em> Misty Step/Thunderstep. Armor of Agathys.</li> <li data-xf-list-type="ul">ASI = Resilient Con - For con save proficiency. <em> (Alternate version might trade Fiendish Vigor Invocation for Eldritch Mind and Resilient Con for Elven Accuracy - the reason I didn't was because I'm a little more concerned with survivability than offense)</em></li> </ul><p><em>*Advantage from Summon Fey + Devil's Sight Combo is still really strong even without Elven Accuracy.</em></p><p></p><p></p><p><strong>Level 8</strong></p><ul> <li data-xf-list-type="ul">Spell slot levels continue to improve. <em> (Summon Fey is now always cast in a level 4 slot - meaning it gets 2 attacks as well).</em></li> <li data-xf-list-type="ul">1 additional invocation <em>(probably for eldritch mind).</em></li> <li data-xf-list-type="ul">ASI = Elven Accuracy</li> <li data-xf-list-type="ul">Accursed Specter <em>(minor damage boost but otherwise free damage and has a decent attack bonus due to gaining your charisma bonus to it's attacks. If attacked it can soak a few hits due to it's resistance to most damage types).</em></li> </ul><p></p><p></p><p><strong>Level 12</strong></p><ul> <li data-xf-list-type="ul">You've gained 2 more invocations. 1 of which is Lifedrinker (+5 damage on each attack - yay). Possibly do agonizing blast for when you absolutely can't reach an enemy in melee.</li> <li data-xf-list-type="ul">3 slots now instead of 2, all level 5.</li> <li data-xf-list-type="ul">1 level 6 spell.</li> <li data-xf-list-type="ul">ASI = GWM. Having a consistent source of Advantage with Elven Accuracy will make this better than +2 Cha IMO.</li> <li data-xf-list-type="ul">Armor of Hexes - Really Strong but limited uses.</li> </ul><p></p><p></p><p>The question is how does your mutliclass version compare at various levels. At level 5 you are missing out on too much. But I think we know level 5 will be rough.</p><p></p><p>By level 8 you will look something like</p><ul> <li data-xf-list-type="ul">Invocations. Thirsting Blade, Eldritch Mind, Fiendish Vigor <em>(I'm assuming you get a magic weapon by level 8)</em></li> <li data-xf-list-type="ul">Spells. You'll have an additional 3 level 1 slots <em>(mostly for shield). </em>However, you won't be able to cast summon fey at 4th level and you won't have any situational 4th level spells like banishment or dimension door.</li> <li data-xf-list-type="ul">You'll have metamagic but limited sorcery points. Extend Spell or quicken spell for Summon Fey does sound very useful though.</li> <li data-xf-list-type="ul">You won't have the accursed Specter.</li> </ul><p>By level 12 you will look something like</p><ul> <li data-xf-list-type="ul">Same invocations as before</li> <li data-xf-list-type="ul">1 additional level 2 slot than before</li> <li data-xf-list-type="ul">1 more sorcery point than before</li> <li data-xf-list-type="ul">+Action Surge <em>(huge addition)</em></li> <li data-xf-list-type="ul">+3 battlemaster manuever and 4 superiority dice <em>(manuevers probably riposte, brace and Precision)</em></li> <li data-xf-list-type="ul">+GWM <em>(I'd pick it over +2 Charisma at this point)</em></li> </ul><p>However, compared to the single class hexblade who now has 3 level 5 slots, a level 6 spell from mystic arcanum, up to level 5 spells, Lifedrinker and Agonizing Blast and Armor of Hexes, I'd personally say things are comparable enough. I'd lean toward them being a little more in the pure warlocks favor here. Though I think that level 9-10 probably favor your multiclass version just a bit.</p><p></p><p>Continuing on in the progression i'd say pure warlock is ultimately going to overtake the multiclass version though. Gaining Forcecage at level 13. Gaining Master of Hexes to keep moving your Hexblade's curse around at level 14. Ability to cast Invisibility at-will via new invocation at 18. Ability to cast levitate at will with an invocation. Gaining Foresight and an additional 5th level slot at 17.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8537554, member: 6795602"] [B]To critique:[/B] [LIST] [*]Your level 5 is going to suck. [*]One thing I dislike about your summon fey darkness plan is that it's turn is immediately after yours. So you won't normally gain advantage till round 2. If you weren't able to precast the fey you'll be missing out on your first round of attacks as well. Fights don't usually last too many rounds. 4ish rounds is a good estimate. [*]Reaction attacks aren't reliable - some encounters you may get 1 every round and some you may not get one at all due to the trigger never occuring. Meaning the battlemaster manuevers may go to waste more often than you hope. Also your reaction shield spells that you want the sorcerer for somewhat compete with that as well. [*]You are completely unfocused on mobility - which is huge for a melee character. Using misty step to close in the times you can't reach an enemy is probably a much better use of spare level 2 slots than spiritual weapon [*]The lack of wisdom save proficiency is really going to hurt. [*]You seem to have no focus for the character - you want it all and to fill out every action type instead of enhancing the ones you are already using - or at lesat weighing whether increased focus on your current actions may payoff more than gaining other action types. [/LIST] [B]Positives:[/B] [LIST] [*]Any combo that can grant advantage while using elven accuracy and GWM is solid. [*]Strong Damage [*]Not solely focused on offense [/LIST] [B]A Fresh Take:[/B] Let's start looking at what a single class hexblade might look like, [B]Level 5[/B] [LIST] [*]Thirsting Blade Invocation, Devil's Sight Invocation, Fiendish Vigor Invocation. [*]Important Combat Spells - Summon Fey. Hex/Spirit [I](for when the action cost of summon fey seems to high).[/I] Misty Step/Thunderstep. Armor of Agathys. [*]ASI = Resilient Con - For con save proficiency. [I] (Alternate version might trade Fiendish Vigor Invocation for Eldritch Mind and Resilient Con for Elven Accuracy - the reason I didn't was because I'm a little more concerned with survivability than offense)[/I] [/LIST] [I]*Advantage from Summon Fey + Devil's Sight Combo is still really strong even without Elven Accuracy.[/I] [B]Level 8[/B] [LIST] [*]Spell slot levels continue to improve. [I] (Summon Fey is now always cast in a level 4 slot - meaning it gets 2 attacks as well).[/I] [*]1 additional invocation [I](probably for eldritch mind).[/I] [*]ASI = Elven Accuracy [*]Accursed Specter [I](minor damage boost but otherwise free damage and has a decent attack bonus due to gaining your charisma bonus to it's attacks. If attacked it can soak a few hits due to it's resistance to most damage types).[/I] [/LIST] [B]Level 12[/B] [LIST] [*]You've gained 2 more invocations. 1 of which is Lifedrinker (+5 damage on each attack - yay). Possibly do agonizing blast for when you absolutely can't reach an enemy in melee. [*]3 slots now instead of 2, all level 5. [*]1 level 6 spell. [*]ASI = GWM. Having a consistent source of Advantage with Elven Accuracy will make this better than +2 Cha IMO. [*]Armor of Hexes - Really Strong but limited uses. [/LIST] The question is how does your mutliclass version compare at various levels. At level 5 you are missing out on too much. But I think we know level 5 will be rough. By level 8 you will look something like [LIST] [*]Invocations. Thirsting Blade, Eldritch Mind, Fiendish Vigor [I](I'm assuming you get a magic weapon by level 8)[/I] [*]Spells. You'll have an additional 3 level 1 slots [I](mostly for shield). [/I]However, you won't be able to cast summon fey at 4th level and you won't have any situational 4th level spells like banishment or dimension door. [*]You'll have metamagic but limited sorcery points. Extend Spell or quicken spell for Summon Fey does sound very useful though. [*]You won't have the accursed Specter. [/LIST] By level 12 you will look something like [LIST] [*]Same invocations as before [*]1 additional level 2 slot than before [*]1 more sorcery point than before [*]+Action Surge [I](huge addition)[/I] [*]+3 battlemaster manuever and 4 superiority dice [I](manuevers probably riposte, brace and Precision)[/I] [*]+GWM [I](I'd pick it over +2 Charisma at this point)[/I] [/LIST] However, compared to the single class hexblade who now has 3 level 5 slots, a level 6 spell from mystic arcanum, up to level 5 spells, Lifedrinker and Agonizing Blast and Armor of Hexes, I'd personally say things are comparable enough. I'd lean toward them being a little more in the pure warlocks favor here. Though I think that level 9-10 probably favor your multiclass version just a bit. Continuing on in the progression i'd say pure warlock is ultimately going to overtake the multiclass version though. Gaining Forcecage at level 13. Gaining Master of Hexes to keep moving your Hexblade's curse around at level 14. Ability to cast Invisibility at-will via new invocation at 18. Ability to cast levitate at will with an invocation. Gaining Foresight and an additional 5th level slot at 17. [/QUOTE]
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