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A melee Hexblade
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<blockquote data-quote="Adb0782" data-source="post: 8537718" data-attributes="member: 6945705"><p>The analysis seem extremely good to me, so really thanks, but about the critics there are something else to consider also:</p><p></p><ul> <li data-xf-list-type="ul">5th lv is going to be bad, thats for sure true and i don't think there is a way to mitigate it.</li> <li data-xf-list-type="ul">Summon Fey yea, have that problem about the first round, but it's a spell i would like to precast also becouse the duration is very good, when it's not possible to precast it Hex is going to get its place i suppose, or protection from evil and good when it's worth alternated with intelellect fortress (depends what kind of enemies you are fronting), so you always have a kinda long concentration spell to quicken if summon fey is not precasted.</li> <li data-xf-list-type="ul">Reaction attacks aren't reliable, true, no character have a guaranteed reaction attack i think, but you get 3 manuvers, not only reaction manuvers, one would probably be one between Brace and Riposte (for reactions), one between Menacing attack and Trip attack (for when you are without the Fey and so you need probably advantage, even if playing like me with flanking rules mitigate a bit that need, but frightned and prone, till when you get things that can't be frightened or can't go prone, are anyway always good conditions to play with. Edit: getting manuvers so late it's probably give up trip and menacing for get other reaction), and precision attack for GWM, plus you have 4 superiority dice that recharges at short rest, it mean in a day you normally have 12 manuvers rounds + 4 manuvers round more if you use Catnap, 16 manuver's rounds, if you devide it for 6 encounters in a day it's almost 3 manuvers round in every encounter (considering in minor fights you won't use manuvers, probably 3 round every encounter with manuvers it's right). Now i assumed fight of 5 rounds and it's already good use manuvers 60% of times, but if they would be fights of 4 rounds this get just better as i can use manuvers for the 90% of rounds all day. It's not a guaranted reaction attack every turn, but it's a huge boost to damage.</li> <li data-xf-list-type="ul">Yea, i didn't focus on mobility becouse i would like it to be in melee almost always, but already choosing Wood Elf i get a boost to mobility for free, now using Tasha's custom origin it's much easier to MC.</li> <li data-xf-list-type="ul">It have Wis saves as the build start with 1 lv of Fighter, it use medium armors just for don't have to waste a 15 in Str.</li> </ul><p></p><p>True anyway that with EA it's probably better get first GWM than +2 Cha, and true also that once getting things like Force Cage that are envaluable it's hard to make better with a MC, but this is a problem of Multiclassing every full caster, still worst if you think what gonna lose a Wizard or a Sorcerer (especially the wizard) once they delay spells. Backing to the build, the idea to make 5 attacks, than action surge, make 2 more attacks and quicken something kinda big before all this was also very tempting at hight lv. My intent anyway was to create a melee character with some magic, that can deal consistent costant damage, while have good chance to crit and apply also some manuvers, being able to take 5 attacks in a round (of course non every round), 2 with the attack action, one with SW, one more frequent reaction than an OA with Brace, quicken (kinda few times honestly, but good for nova) and getting at least 3rd lv spells asap.</p><p></p><p>About the Hexblade, i like the class, i was thinking also to play a Hunter Ranger 3/Hexblade x, that have much less problem delaying spells and invocations (with my stats 11 str, 14 dex, 16 con, 12 int, 13 wis, 17 cha, but also with point buy its kinda easy to manage it). Horde Breaker add a possible attack without expending any action and it neither requires you to take the attack action, i didnt go deep about this, but i think there are very nasty combos to use here with Booming Blade and Green Flame Blade, however im not that happy to give up thirsting blade for probably smites, as i wouldn't like to focus on nova and also it need to start with 3 lv of Ranger.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8537718, member: 6945705"] The analysis seem extremely good to me, so really thanks, but about the critics there are something else to consider also: [LIST] [*]5th lv is going to be bad, thats for sure true and i don't think there is a way to mitigate it. [*]Summon Fey yea, have that problem about the first round, but it's a spell i would like to precast also becouse the duration is very good, when it's not possible to precast it Hex is going to get its place i suppose, or protection from evil and good when it's worth alternated with intelellect fortress (depends what kind of enemies you are fronting), so you always have a kinda long concentration spell to quicken if summon fey is not precasted. [*]Reaction attacks aren't reliable, true, no character have a guaranteed reaction attack i think, but you get 3 manuvers, not only reaction manuvers, one would probably be one between Brace and Riposte (for reactions), one between Menacing attack and Trip attack (for when you are without the Fey and so you need probably advantage, even if playing like me with flanking rules mitigate a bit that need, but frightned and prone, till when you get things that can't be frightened or can't go prone, are anyway always good conditions to play with. Edit: getting manuvers so late it's probably give up trip and menacing for get other reaction), and precision attack for GWM, plus you have 4 superiority dice that recharges at short rest, it mean in a day you normally have 12 manuvers rounds + 4 manuvers round more if you use Catnap, 16 manuver's rounds, if you devide it for 6 encounters in a day it's almost 3 manuvers round in every encounter (considering in minor fights you won't use manuvers, probably 3 round every encounter with manuvers it's right). Now i assumed fight of 5 rounds and it's already good use manuvers 60% of times, but if they would be fights of 4 rounds this get just better as i can use manuvers for the 90% of rounds all day. It's not a guaranted reaction attack every turn, but it's a huge boost to damage. [*]Yea, i didn't focus on mobility becouse i would like it to be in melee almost always, but already choosing Wood Elf i get a boost to mobility for free, now using Tasha's custom origin it's much easier to MC. [*]It have Wis saves as the build start with 1 lv of Fighter, it use medium armors just for don't have to waste a 15 in Str. [/LIST] True anyway that with EA it's probably better get first GWM than +2 Cha, and true also that once getting things like Force Cage that are envaluable it's hard to make better with a MC, but this is a problem of Multiclassing every full caster, still worst if you think what gonna lose a Wizard or a Sorcerer (especially the wizard) once they delay spells. Backing to the build, the idea to make 5 attacks, than action surge, make 2 more attacks and quicken something kinda big before all this was also very tempting at hight lv. My intent anyway was to create a melee character with some magic, that can deal consistent costant damage, while have good chance to crit and apply also some manuvers, being able to take 5 attacks in a round (of course non every round), 2 with the attack action, one with SW, one more frequent reaction than an OA with Brace, quicken (kinda few times honestly, but good for nova) and getting at least 3rd lv spells asap. About the Hexblade, i like the class, i was thinking also to play a Hunter Ranger 3/Hexblade x, that have much less problem delaying spells and invocations (with my stats 11 str, 14 dex, 16 con, 12 int, 13 wis, 17 cha, but also with point buy its kinda easy to manage it). Horde Breaker add a possible attack without expending any action and it neither requires you to take the attack action, i didnt go deep about this, but i think there are very nasty combos to use here with Booming Blade and Green Flame Blade, however im not that happy to give up thirsting blade for probably smites, as i wouldn't like to focus on nova and also it need to start with 3 lv of Ranger. [/QUOTE]
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