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A melee Hexblade
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<blockquote data-quote="Adb0782" data-source="post: 8538584" data-attributes="member: 6945705"><p>I don't know why i remebered fighter grants con and wis saves, while it grants con and str saves lol. Thinking about this i would probably start with HB for get WIS saves as eldricht mind already work well for CON saves.</p><p></p><p>About the BM/HB it was something i was considering also. The main problem is the very few slots, 2/3 short rest slots mean 7/11 slots a day if you use catnap (one slot is for catnap indeed), 6 are for shadow blade (one for fight at least) and the rest it's not enough neither for the shield spell i suppose, however using a shield help you with keeping higher base AC. For the patron im agree with you that without any need of thirsting blade the chain and the tome are better, chain give you a very nice familiar, fantastic for scounting and i imagine there is some solid combo with some invocation, but i never went so deep into it so i don't know so much. Tome gives us in practice almost all the rituals, giving much more versatility and out of combat use of magic, while both grants familiar for advantage on one attack.</p><p>The invocations are kinda open but you need warcaster as feat if yuo want to use a shield (or use a bonus action to make the SB reappear in your hand after you had dropped it), also book of ancient secret is kinda mandatory if you choose tome, clock of flies can fill the bonus action but probably the damage is already enough and maybe the "hex invocations" work better for fix bonus action when you have the hex curse active, investment of the chain and gift of the ever living one also seem nice if we choose chain, Trickster's escape as well is nice, freedom of movement without a slot once a day it would be gold if we could pick something like erupting earth, but i dont think warlock have access to any spell without concentration for create difficult terrain (i can be wrong about this) and probably slots would be not enough, maybe undying servitude with animate dead it's a more solid choice (except we have someone in the party casting those kind of spells).</p><p></p><p>PS delaying extra attack BM 3/HB x grants you all the arcanums and faster spell and slots progression, maybe it's worth delaying it 3 lv and get thirsting blade at lv 8 character, considering that Booming Blade and GFB can help you that couple lv's and also that the Genie additional damage apply just one time for turn, but of course we need to get pact of blade here if we don't wanna stay with only 1 attack for attack action and it's also thinking about all this that i was considering also Hunter 3/HB x over fighter. It lose action surge and manuvers, but it gains enough slots and a possible attack without use any actions, losing some damage that probably can be filled somehow for more slots.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8538584, member: 6945705"] I don't know why i remebered fighter grants con and wis saves, while it grants con and str saves lol. Thinking about this i would probably start with HB for get WIS saves as eldricht mind already work well for CON saves. About the BM/HB it was something i was considering also. The main problem is the very few slots, 2/3 short rest slots mean 7/11 slots a day if you use catnap (one slot is for catnap indeed), 6 are for shadow blade (one for fight at least) and the rest it's not enough neither for the shield spell i suppose, however using a shield help you with keeping higher base AC. For the patron im agree with you that without any need of thirsting blade the chain and the tome are better, chain give you a very nice familiar, fantastic for scounting and i imagine there is some solid combo with some invocation, but i never went so deep into it so i don't know so much. Tome gives us in practice almost all the rituals, giving much more versatility and out of combat use of magic, while both grants familiar for advantage on one attack. The invocations are kinda open but you need warcaster as feat if yuo want to use a shield (or use a bonus action to make the SB reappear in your hand after you had dropped it), also book of ancient secret is kinda mandatory if you choose tome, clock of flies can fill the bonus action but probably the damage is already enough and maybe the "hex invocations" work better for fix bonus action when you have the hex curse active, investment of the chain and gift of the ever living one also seem nice if we choose chain, Trickster's escape as well is nice, freedom of movement without a slot once a day it would be gold if we could pick something like erupting earth, but i dont think warlock have access to any spell without concentration for create difficult terrain (i can be wrong about this) and probably slots would be not enough, maybe undying servitude with animate dead it's a more solid choice (except we have someone in the party casting those kind of spells). PS delaying extra attack BM 3/HB x grants you all the arcanums and faster spell and slots progression, maybe it's worth delaying it 3 lv and get thirsting blade at lv 8 character, considering that Booming Blade and GFB can help you that couple lv's and also that the Genie additional damage apply just one time for turn, but of course we need to get pact of blade here if we don't wanna stay with only 1 attack for attack action and it's also thinking about all this that i was considering also Hunter 3/HB x over fighter. It lose action surge and manuvers, but it gains enough slots and a possible attack without use any actions, losing some damage that probably can be filled somehow for more slots. [/QUOTE]
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