Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
A melee Hexblade
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Adb0782" data-source="post: 8539237" data-attributes="member: 6945705"><p>Well, at this point can be a good idea start with fighter, get con saves and take later eldricht mind and resilient (wis), fighter 6 would give also other asi, so i suppose it's not too difficult to get it.</p><p></p><p></p><p>You are probably right, with a shield +1 and an armor +1 it already get to 22 base AC (magic items +1 are kinda common in our campaign, much more less common are the +2 magic items and indeed "rare" items), even second wind is one for short rest it shouldn't be hitted that often.</p><p></p><p></p><p>A pact of tome without using rituals make me sad lol, there are many rituals kinda easy and useful to use over find familiar, im thinking about comprehend lenguages, alarm, detect magic, identify, even silence is a ritual (however it normally have a better effect if casted with one action), leomund tiny hut it's other great spell, phantom steed is fantastic (giving you 100 ft speed for one hour, for free lol), later on rary's telepathic bond is very cool, im not understanding why you never used any of this spells that are in practice for free as they won't cost you anything else than 10 minutes to cast them, many have long duration and all are normally used out of combat (except silence). Cantrips are nice, but as it want to use the attack action mostly of times i think i would be use them less than rituals (but maybe i would choose minor illusion that is very useful for obscure line of sights and guidance that is a fantastic out of combat cantrip, as control flames or any cantrip that can help with creating dim light or darkness, in this way i think i would use cantrips more often).</p><p></p><p></p><p>I probably writed it wrong: you don't have pact weapon and even if, i suppose Shadow Blade RAW don't qualify as pact weapon (and thinking about it im considering the fact that probably you can't use SB with Cha at all, or well, You can use hex warrior with Shadow Blade, but the feature requires that you touch the weapon after you finish a long rest. This would require the warlock to cast it and to use it, which expends a spell slot. This benefit would last until the next long rest, at which point it would have to be repeated to keep the effect, so in practice use SB with Cha would burn a slot every day if i readed the RAW correctly, but can be readed also as hex warrior apply to only THAT shadow blade for only one minute, and so in practice you would never be able to use SB with Cha. I dont know which is the interpretation used on AL, but RAW both seem correct to me, but both, especially the second one, gives us a huge problem with the spell, making it underpowered compared with hex or summon fey), this mean that with a shield and a shadow blade you can't cast almost any other spell or cantrip, unless you get warcaster, or you use a bonus action to get back the shadow blade after cast the spell. In this way we need Bonus action for hex curse, second wind, cast and reget the SB and maybe hex invocations, + some manuvers if we choose manuvers that involve a bonus action, maybe it's too much for think to use magic in combat over SB till really hight lv's. I don't know, SB is a spell with hight potential, but wherever i tryed to put it it always gave me some problems with action economy, the best use i found of the spell is on Bladesinger 13/Arcane trickster 7 (or 11/9 for a more thematic character), but even so you very often gonna use canning action only on the 3rd turn.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8539237, member: 6945705"] Well, at this point can be a good idea start with fighter, get con saves and take later eldricht mind and resilient (wis), fighter 6 would give also other asi, so i suppose it's not too difficult to get it. You are probably right, with a shield +1 and an armor +1 it already get to 22 base AC (magic items +1 are kinda common in our campaign, much more less common are the +2 magic items and indeed "rare" items), even second wind is one for short rest it shouldn't be hitted that often. A pact of tome without using rituals make me sad lol, there are many rituals kinda easy and useful to use over find familiar, im thinking about comprehend lenguages, alarm, detect magic, identify, even silence is a ritual (however it normally have a better effect if casted with one action), leomund tiny hut it's other great spell, phantom steed is fantastic (giving you 100 ft speed for one hour, for free lol), later on rary's telepathic bond is very cool, im not understanding why you never used any of this spells that are in practice for free as they won't cost you anything else than 10 minutes to cast them, many have long duration and all are normally used out of combat (except silence). Cantrips are nice, but as it want to use the attack action mostly of times i think i would be use them less than rituals (but maybe i would choose minor illusion that is very useful for obscure line of sights and guidance that is a fantastic out of combat cantrip, as control flames or any cantrip that can help with creating dim light or darkness, in this way i think i would use cantrips more often). I probably writed it wrong: you don't have pact weapon and even if, i suppose Shadow Blade RAW don't qualify as pact weapon (and thinking about it im considering the fact that probably you can't use SB with Cha at all, or well, You can use hex warrior with Shadow Blade, but the feature requires that you touch the weapon after you finish a long rest. This would require the warlock to cast it and to use it, which expends a spell slot. This benefit would last until the next long rest, at which point it would have to be repeated to keep the effect, so in practice use SB with Cha would burn a slot every day if i readed the RAW correctly, but can be readed also as hex warrior apply to only THAT shadow blade for only one minute, and so in practice you would never be able to use SB with Cha. I dont know which is the interpretation used on AL, but RAW both seem correct to me, but both, especially the second one, gives us a huge problem with the spell, making it underpowered compared with hex or summon fey), this mean that with a shield and a shadow blade you can't cast almost any other spell or cantrip, unless you get warcaster, or you use a bonus action to get back the shadow blade after cast the spell. In this way we need Bonus action for hex curse, second wind, cast and reget the SB and maybe hex invocations, + some manuvers if we choose manuvers that involve a bonus action, maybe it's too much for think to use magic in combat over SB till really hight lv's. I don't know, SB is a spell with hight potential, but wherever i tryed to put it it always gave me some problems with action economy, the best use i found of the spell is on Bladesinger 13/Arcane trickster 7 (or 11/9 for a more thematic character), but even so you very often gonna use canning action only on the 3rd turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
A melee Hexblade
Top