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Character Builds & Optimization
A melee Hexblade
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<blockquote data-quote="Adb0782" data-source="post: 8540015" data-attributes="member: 6945705"><p>I didn't think it could work also to keep the fey alive but yea, if we add this aspect i think it's better than resilient-</p><p></p><p>I wasn't really serius about it, it's kinda overkilling probably <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> but on higher levels can be cool.</p><p></p><p>Yea, till when it don't fight things with blindsight it gonna work, but once it start to meet many enemies that don't rely on sight for attacks that combo need to be changed with something else and having no familiar it would be difficult also to get advantage (but using the flanking rule this would be easier), Protection from evil and good give disadvantage to almost everything not relying on sight for attacks, so it can be a good alternative, however it last only 10 minutes regardless which slot you gonna use. Intellect fortress against casters it's very good and the duration is enough long...the real thing it seem to miss is a font of advantage against things not relying on sight over flanking, but maybe it's not something to be too worry about using some party tactics.</p><p>Other option is to use hex more often, as it have lots of attacks anyway, but this can be done better once being able to use the shield spell more frequently, as they not gonna have disadvantage to hit, haste would be nice too due the +2 AC and again other attack withou using any kind of action, unluckly it last only one minute.</p><p></p><p>Yep, it can be a problem, i was also thinking to get warding bond for protect it, at cost of a slot and half the damage it take i protect it enough well, but im not sure when it start to be worth to spend a slot for it, probably i can fill it feeling the need while playing it.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8540015, member: 6945705"] I didn't think it could work also to keep the fey alive but yea, if we add this aspect i think it's better than resilient- I wasn't really serius about it, it's kinda overkilling probably :p but on higher levels can be cool. Yea, till when it don't fight things with blindsight it gonna work, but once it start to meet many enemies that don't rely on sight for attacks that combo need to be changed with something else and having no familiar it would be difficult also to get advantage (but using the flanking rule this would be easier), Protection from evil and good give disadvantage to almost everything not relying on sight for attacks, so it can be a good alternative, however it last only 10 minutes regardless which slot you gonna use. Intellect fortress against casters it's very good and the duration is enough long...the real thing it seem to miss is a font of advantage against things not relying on sight over flanking, but maybe it's not something to be too worry about using some party tactics. Other option is to use hex more often, as it have lots of attacks anyway, but this can be done better once being able to use the shield spell more frequently, as they not gonna have disadvantage to hit, haste would be nice too due the +2 AC and again other attack withou using any kind of action, unluckly it last only one minute. Yep, it can be a problem, i was also thinking to get warding bond for protect it, at cost of a slot and half the damage it take i protect it enough well, but im not sure when it start to be worth to spend a slot for it, probably i can fill it feeling the need while playing it. [/QUOTE]
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