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A Merc's Life: Howl of the Carrion King [02]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5284338" data-attributes="member: 29558"><p>Keeland's mad mutterings form a macabre backdrop to the madly swirling mists as the fight rages. Houwlou and Harnry do what they can from the cavern entrance but it's difficult for them to see the effect - if any - of their strikes. Tsadok and Aodhán both make desperate attacks but Haidar twists and lunges, easily evading their blows.</p><p></p><p>Screaming in rage, the huge were-leopard snaps wildly at Tsadok. The nimble young man jerks his head back just in time; the powerful jaws snap and Haidar's teeth make a frightful clicking sound as they just miss taking off a piece of his face.</p><p></p><p>Aodhán's not so quick, perhaps counting on his armor more than he should. Even as he's snapping at Tsadok Haidar extends his arm in a vicious punch, sinking his katar deep into the Abhác's side. Aodhán's eyes widen in pain as the dagger's magic manifests; it feels as though the claws of a great cat are raking the flesh around the blade. Blood sprays as Haidar jerks the katar free.</p><p></p><p><span style="color: Yellow"><strong><em><u>OOC</u></em></strong></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"><strong><em>The Breath of Nethys</em></strong></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">The mists act as a specialized <em>Confusion</em> spell. Those in the mist must make a DC15 Will Save at the beginning of each round. Success means you act as you wish, failure means you are under the effect of the <em>Confusion</em> spell for that round. If you fail your save, please roll d%:</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">[code]</span></p><p><span style="color: Yellow">[U]d% Behavior[/U]</span></p><p><span style="color: Yellow">01 – 25 Act normally </span></p><p><span style="color: Yellow">26 – 50 Do nothing but babble incoherently </span></p><p><span style="color: Yellow">51 – 75 Deal 1d8 points of damage + Str modifier to self </span></p><p><span style="color: Yellow"> with item in hand </span></p><p><span style="color: Yellow">76 –100 Attack nearest creature (for this purpose, a </span></p><p><span style="color: Yellow"> familiar counts as part of the subject’s self)</span></p><p><span style="color: Yellow">[/code]</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">All allied attacks missed that round. (Can't copy links to IC from work; they're listed under Character Name Haidar if anyone's interested).</span></p><p><span style="color: Yellow">[code]</span></p><p><span style="color: Yellow">[U]Character HP AC T FF CMD Condition Acting[/U]</span></p><p><span style="color: Yellow">Tsadok 26/26 15/13/12 18 </span></p><p><span style="color: Yellow">Aodhán 17/36 20/12/18 16 </span></p><p><span style="color: Yellow">Haidar 21/11/19 25 </span></p><p><span style="color: Yellow">Houwlou 34/36 15/13/12 17 You're Up!</span></p><p><span style="color: Yellow">Harnry 28/28 14/12/12 14 </span></p><p><span style="color: Yellow">Keeland 15/26 16/13/13 16 Confused </span></p><p><span style="color: Yellow">[/code]</span></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5284338, member: 29558"] Keeland's mad mutterings form a macabre backdrop to the madly swirling mists as the fight rages. Houwlou and Harnry do what they can from the cavern entrance but it's difficult for them to see the effect - if any - of their strikes. Tsadok and Aodhán both make desperate attacks but Haidar twists and lunges, easily evading their blows. Screaming in rage, the huge were-leopard snaps wildly at Tsadok. The nimble young man jerks his head back just in time; the powerful jaws snap and Haidar's teeth make a frightful clicking sound as they just miss taking off a piece of his face. Aodhán's not so quick, perhaps counting on his armor more than he should. Even as he's snapping at Tsadok Haidar extends his arm in a vicious punch, sinking his katar deep into the Abhác's side. Aodhán's eyes widen in pain as the dagger's magic manifests; it feels as though the claws of a great cat are raking the flesh around the blade. Blood sprays as Haidar jerks the katar free. [COLOR="Yellow"][B][I][U]OOC[/U][/I][/B] [B][I]The Breath of Nethys[/I][/B] The mists act as a specialized [I]Confusion[/I] spell. Those in the mist must make a DC15 Will Save at the beginning of each round. Success means you act as you wish, failure means you are under the effect of the [I]Confusion[/I] spell for that round. If you fail your save, please roll d%: [code] [U]d% Behavior[/U] 01 – 25 Act normally 26 – 50 Do nothing but babble incoherently 51 – 75 Deal 1d8 points of damage + Str modifier to self with item in hand 76 –100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self) [/code] All allied attacks missed that round. (Can't copy links to IC from work; they're listed under Character Name Haidar if anyone's interested). [code] [U]Character HP AC T FF CMD Condition Acting[/U] Tsadok 26/26 15/13/12 18 Aodhán 17/36 20/12/18 16 Haidar 21/11/19 25 Houwlou 34/36 15/13/12 17 You're Up! Harnry 28/28 14/12/12 14 Keeland 15/26 16/13/13 16 Confused [/code][/COLOR] [/QUOTE]
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