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A Merc's Life: Howl of the Carrion King [03]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5448310" data-attributes="member: 29558"><p>Lost in the fog of war, Keeland dithers a moment unsure what action to take. The crashing down of the door breaks through his confusion and he reaches for an arrow. Tempest twangs as the first shaft is released and the tune gets a second cord from the second thrum of the string as another arrow follows the first. A false note sounds as the first arrow strikes the stone of the far wall, but the final crack of percussion as the arrow strikes flesh is sweet music indeed.</p><p></p><p>[sblock=Scotley]I could be wrong, but I have your Attack Bonus at +5 (+3 BAB, +3 DEX, +2 Tempest, +1 PBS, -4 for firing into melee). Still one hit & one miss, though.[/sblock]</p><p></p><p>Tsadok takes a quick step away from the door to give the other room to enter and smacks the beast soundly with his sap even as Houwlou comes rushing through the door and smites the Peryton with his longsword!</p><p></p><p>[sblock=MikeL]Each hit with a successful intimidate check will start the round count for the number of rounds your opponent is Shaken over at one. Rather than stack up, the total rounds will be the greater of the new damage or the old. Using the current fight for an example: </p><p></p><p>The first round it was intimidated for three rounds. Normally this round it would be at 2 of 3, but since Tsadok intimidated it again, this time for four rounds, it’s at 1 of 4. Had he intimidated it again but only for 2 rounds this time, it would be at 1 of 3 (‘round count’ resets, but the previous total rounds were higher); had he not managed to intimidate it the count would still be 2 of 3. Not sure how well I’ve explained it, so if you’re not getting what I’m saying just give me a call.[/sblock]</p><p></p><p>The Peryton gives an almost negligent shake of its grotesque head in Houwlou's direction, <a href="http://invisiblecastle.com/roller/view/2865836/" target="_blank">goring the wolf-kin</a> with its long horns, then rears and lashes out once again at Tsadok with wickedly sharp hooves. The half-orc <a href="http://invisiblecastle.com/roller/view/2865836/" target="_blank">neatly slips the blows</a>.</p><p></p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/2865839/" target="_blank">Damage vs. Houwlou, Tsadok (1d6+3=7, 1d4+1=3)</a>[/sblock]</p><p></p><p>[GM]Mercs are up![/GM]</p><p></p><p>[sblock=Combat Status][code]</p><p>[u]Combatant AC/ T/FF -HP Condition[/u]</p><p>Peryton 17/13/14 10/07 Shaken (1/4)</p><p>Keeland 16/13/13 00 None</p><p>Harnry 14/12/12 00 None</p><p>Aodhán 20/12/18 00 None</p><p>Tsadok 17/15/13 20 None</p><p>Houwlou 17/11/16 09 None</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5448310, member: 29558"] Lost in the fog of war, Keeland dithers a moment unsure what action to take. The crashing down of the door breaks through his confusion and he reaches for an arrow. Tempest twangs as the first shaft is released and the tune gets a second cord from the second thrum of the string as another arrow follows the first. A false note sounds as the first arrow strikes the stone of the far wall, but the final crack of percussion as the arrow strikes flesh is sweet music indeed. [sblock=Scotley]I could be wrong, but I have your Attack Bonus at +5 (+3 BAB, +3 DEX, +2 Tempest, +1 PBS, -4 for firing into melee). Still one hit & one miss, though.[/sblock] Tsadok takes a quick step away from the door to give the other room to enter and smacks the beast soundly with his sap even as Houwlou comes rushing through the door and smites the Peryton with his longsword! [sblock=MikeL]Each hit with a successful intimidate check will start the round count for the number of rounds your opponent is Shaken over at one. Rather than stack up, the total rounds will be the greater of the new damage or the old. Using the current fight for an example: The first round it was intimidated for three rounds. Normally this round it would be at 2 of 3, but since Tsadok intimidated it again, this time for four rounds, it’s at 1 of 4. Had he intimidated it again but only for 2 rounds this time, it would be at 1 of 3 (‘round count’ resets, but the previous total rounds were higher); had he not managed to intimidate it the count would still be 2 of 3. Not sure how well I’ve explained it, so if you’re not getting what I’m saying just give me a call.[/sblock] The Peryton gives an almost negligent shake of its grotesque head in Houwlou's direction, [URL="http://invisiblecastle.com/roller/view/2865836/"]goring the wolf-kin[/URL] with its long horns, then rears and lashes out once again at Tsadok with wickedly sharp hooves. The half-orc [URL="http://invisiblecastle.com/roller/view/2865836/"]neatly slips the blows[/URL]. [sblock=OOC][url=http://invisiblecastle.com/roller/view/2865839/]Damage vs. Houwlou, Tsadok (1d6+3=7, 1d4+1=3)[/url][/sblock] [GM]Mercs are up![/GM] [sblock=Combat Status][code] [u]Combatant AC/ T/FF -HP Condition[/u] Peryton 17/13/14 10/07 Shaken (1/4) Keeland 16/13/13 00 None Harnry 14/12/12 00 None Aodhán 20/12/18 00 None Tsadok 17/15/13 20 None Houwlou 17/11/16 09 None [/code][/sblock] [/QUOTE]
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