Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
A Merc's Life: Howl of the Carrion King [03]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mleibrock" data-source="post: 5823648" data-attributes="member: 29548"><p>Tsadok smiles, <span style="color: Magenta">"What my anxious friend is not mentioning is there seems to be this Kardswann, Mouth of the Carrion King, Chieftain of the Kulldis Tribe and master of this village as he calls himself. He is at least seven feet tall, massive arms covered with scars and cradling a huge axe and he is definitely in charge of the battle market. We were lucky he must have been in a good mood when we met as he let us stay in an empty stall for the mere (said with sarcasm) price of the 20GP.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">The place looks like large amphitheater. An enormous set of double doors lead into a torchlit passage beyond. About fifteen feet within the hall, on the left, stands a sturdy wooden door. Across the hall is another open passage leading east, curving with the contours of the battle market. The central hall proceeds perhaps fifty feet before opening into a large well-lit cavernous chamber that seems to be centered around a huge circular stage. Various stalls line the outer walls of the Market, many of them occupied by somewhat unfriendly looking folks.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">The battle market’s four entry halls lead into a huge arena-like room dominated by a massive circular wooden stage, its surface smeared and sticky with blood. Two rows of terraced benches surround the stage, which is bathed in natural light from a large open circular hatch in the citadel’s roof far above. Torches illuminate a darkened gallery of compact market stalls in the eastern half of the first floor’s inner wall. A raised platform along the northwest curve of the inner wall sports four round tables, several wooden chairs, and a long bar stocked with numerous bottles of distilled spirits.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">About twenty feet above is an open balcony, beyond which lie a series of small rooms on an upper floor of the market. Several rows of empty bleachers peer down from the edge of the balcony. Twenty feet above the second floor a half-circle balcony marks the highest of the citadel’s terraces. Three thrones look down from this vantage, each positioned to give a commanding view of not only the stage below but the entire market.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Kardswann tried to have us fight but I had a feeling that might not be the best choice for our first night there.</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">While there we saw perhaps 20 other gnolls that group to patrol at different times, 3 humans who were trying to do a business selling their wares in there - one of them selling addictive stuff </span>(you can tell from his tone Tsadok does not like this one bit) <span style="color: Magenta">and a we also saw three bugbears at their tavern, what they do for Kardswann we can't say for sure."</span></p><p></p><p><span style="color: SlateGray">OOC - Mike did, we see ANY other creatures inside, human or otherwise?</span></p></blockquote><p></p>
[QUOTE="mleibrock, post: 5823648, member: 29548"] Tsadok smiles, [COLOR="Magenta"]"What my anxious friend is not mentioning is there seems to be this Kardswann, Mouth of the Carrion King, Chieftain of the Kulldis Tribe and master of this village as he calls himself. He is at least seven feet tall, massive arms covered with scars and cradling a huge axe and he is definitely in charge of the battle market. We were lucky he must have been in a good mood when we met as he let us stay in an empty stall for the mere (said with sarcasm) price of the 20GP. The place looks like large amphitheater. An enormous set of double doors lead into a torchlit passage beyond. About fifteen feet within the hall, on the left, stands a sturdy wooden door. Across the hall is another open passage leading east, curving with the contours of the battle market. The central hall proceeds perhaps fifty feet before opening into a large well-lit cavernous chamber that seems to be centered around a huge circular stage. Various stalls line the outer walls of the Market, many of them occupied by somewhat unfriendly looking folks. The battle market’s four entry halls lead into a huge arena-like room dominated by a massive circular wooden stage, its surface smeared and sticky with blood. Two rows of terraced benches surround the stage, which is bathed in natural light from a large open circular hatch in the citadel’s roof far above. Torches illuminate a darkened gallery of compact market stalls in the eastern half of the first floor’s inner wall. A raised platform along the northwest curve of the inner wall sports four round tables, several wooden chairs, and a long bar stocked with numerous bottles of distilled spirits. About twenty feet above is an open balcony, beyond which lie a series of small rooms on an upper floor of the market. Several rows of empty bleachers peer down from the edge of the balcony. Twenty feet above the second floor a half-circle balcony marks the highest of the citadel’s terraces. Three thrones look down from this vantage, each positioned to give a commanding view of not only the stage below but the entire market. Kardswann tried to have us fight but I had a feeling that might not be the best choice for our first night there. While there we saw perhaps 20 other gnolls that group to patrol at different times, 3 humans who were trying to do a business selling their wares in there - one of them selling addictive stuff [/COLOR](you can tell from his tone Tsadok does not like this one bit) [COLOR="Magenta"]and a we also saw three bugbears at their tavern, what they do for Kardswann we can't say for sure."[/COLOR] [COLOR="SlateGray"]OOC - Mike did, we see ANY other creatures inside, human or otherwise?[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Merc's Life: Howl of the Carrion King [03]
Top