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A Merc's Life [OOC 01]
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<blockquote data-quote="Scott DeWar" data-source="post: 5029769" data-attributes="member: 49929"><p>Adendum. i have looking at the pdf, however the d20 sight has more traits in their work. I am looking at the </p><p></p><p>[sblock=Scholar of Ruins (Human)]</p><p>From the moment you could walk and talk, the nearby ruins fascinated you. You joined every expedition you could find, volunteered as a porter for the Explorer Society, and sometimes just set out on your own to explore as many of the ruins as you could. Because of this, you have special insight into the geography of the local area as well as expertise at exploring lost places. You gain a +1 trait bonus to Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you. Source: Taldor, Echoes of Glory[/sblock]</p><p></p><p>and </p><p>[sblock=Precocious Spellcaster]</p><p>Before you even began your training as a spellcaster, you spent a great deal of time studying cantrips and simple spells on your own. Because of this, you developed some innate magical abilities without any outside guidance. Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level. Source: Taldor, Echoes of Glory</p><p>[/sblock]</p><p></p><p>.this one might work too maybe:</p><p></p><p>[sblock=Dangerously Curious]</p><p>You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Source: Second Darkness Player's Guide.[/sblock]</p><p></p><p>what do you guys think?</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5029769, member: 49929"] Adendum. i have looking at the pdf, however the d20 sight has more traits in their work. I am looking at the [sblock=Scholar of Ruins (Human)] From the moment you could walk and talk, the nearby ruins fascinated you. You joined every expedition you could find, volunteered as a porter for the Explorer Society, and sometimes just set out on your own to explore as many of the ruins as you could. Because of this, you have special insight into the geography of the local area as well as expertise at exploring lost places. You gain a +1 trait bonus to Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you. Source: Taldor, Echoes of Glory[/sblock] and [sblock=Precocious Spellcaster] Before you even began your training as a spellcaster, you spent a great deal of time studying cantrips and simple spells on your own. Because of this, you developed some innate magical abilities without any outside guidance. Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level. Source: Taldor, Echoes of Glory [/sblock] .this one might work too maybe: [sblock=Dangerously Curious] You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Source: Second Darkness Player's Guide.[/sblock] what do you guys think? [/QUOTE]
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