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A Merc's Life [OOC 02]
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<blockquote data-quote="Scotley" data-source="post: 6490147" data-attributes="member: 11520"><p>Antagonize <a href="http://www.d20pfsrd.com/feats/general-feats/antagonize" target="_blank">http://www.d20pfsrd.com/feats/general-feats/antagonize</a> is the feat to start with. Any of those traits that boost intimidate that I posted above will then be useful or you can look at ones for diplomacy too. Between those two groups I suspect you'll find one that will give you the roleplay/backstory requirements Mowgli is looking for. If not there might be a shield related trait or two out there though I don't know of any off the top of my head.</p><p></p><p>Look at stand still <a href="http://www.d20pfsrd.com/feats/combat-feats/stand-still-combat---final" target="_blank">http://www.d20pfsrd.com/feats/combat-feats/stand-still-combat---final</a> which will allow you to jump out in front of the group and limit enemies ability get past you. It does require Combat Reflexes <a href="http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat" target="_blank">http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat</a> which you'll likely want anyway if you go for this type of build. </p><p></p><p>Combat Patrol <a href="http://www.d20pfsrd.com/feats/combat-feats/combat-patrol-combat" target="_blank">http://www.d20pfsrd.com/feats/combat-feats/combat-patrol-combat</a> will kick in at level five. It basically allow you to threaten a much bigger area which makes Stand Still even more fun. </p><p></p><p>Pin Down <a href="http://www.d20pfsrd.com/feats/combat-feats/pin-down-combat" target="_blank">http://www.d20pfsrd.com/feats/combat-feats/pin-down-combat</a> is great for forcing the bad guys to stay by you, but sadly it doesn't come until 11th level.</p><p></p><p>There are feats that boost Intimidate and Diplomacy, but I don't think you'll have any to spare for that until later on. </p><p></p><p>There are some fighter archtypes to consider too. Armor Master gives up a good bit, but you get some cool abilities from it. <a href="http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/armor-master" target="_blank">http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/armor-master</a></p><p></p><p>There is also Shielded Fighter <a href="http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/shielded-fighter" target="_blank">http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/shielded-fighter</a> which is arguably more useful if you are going the basher route. </p><p></p><p>You should look at Phalanx Soldier <a href="http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/phalanx-soldier" target="_blank">http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/phalanx-soldier</a> too. Using a pole arm or a spear as a one handed weapon along with your shield is pretty cool. It gives you a significant damage boost without using a feat on an exotic one handed weapon. Sword and Board is cool, but Halberd and Board is a whole other level of whoop @$$. This guy should carry a reach polearm too. Check out the Lucern Hammer's bonus to sundering the bad guys armor. Reach out and knock somebody's plate mail off before they get close enough to uselessly whack at your shield. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Of course for that you'll want improve sunder, but that's not a bad thing given that it not only makes you better at breaking their stuff, but also makes it harder for them to break yours. It requires Power Attack, which you'll probably want anyway.</p></blockquote><p></p>
[QUOTE="Scotley, post: 6490147, member: 11520"] Antagonize [url]http://www.d20pfsrd.com/feats/general-feats/antagonize[/url] is the feat to start with. Any of those traits that boost intimidate that I posted above will then be useful or you can look at ones for diplomacy too. Between those two groups I suspect you'll find one that will give you the roleplay/backstory requirements Mowgli is looking for. If not there might be a shield related trait or two out there though I don't know of any off the top of my head. Look at stand still [url]http://www.d20pfsrd.com/feats/combat-feats/stand-still-combat---final[/url] which will allow you to jump out in front of the group and limit enemies ability get past you. It does require Combat Reflexes [url]http://www.d20pfsrd.com/feats/combat-feats/combat-reflexes-combat[/url] which you'll likely want anyway if you go for this type of build. Combat Patrol [url]http://www.d20pfsrd.com/feats/combat-feats/combat-patrol-combat[/url] will kick in at level five. It basically allow you to threaten a much bigger area which makes Stand Still even more fun. Pin Down [url]http://www.d20pfsrd.com/feats/combat-feats/pin-down-combat[/url] is great for forcing the bad guys to stay by you, but sadly it doesn't come until 11th level. There are feats that boost Intimidate and Diplomacy, but I don't think you'll have any to spare for that until later on. There are some fighter archtypes to consider too. Armor Master gives up a good bit, but you get some cool abilities from it. [url]http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/armor-master[/url] There is also Shielded Fighter [url]http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/shielded-fighter[/url] which is arguably more useful if you are going the basher route. You should look at Phalanx Soldier [url]http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/phalanx-soldier[/url] too. Using a pole arm or a spear as a one handed weapon along with your shield is pretty cool. It gives you a significant damage boost without using a feat on an exotic one handed weapon. Sword and Board is cool, but Halberd and Board is a whole other level of whoop @$$. This guy should carry a reach polearm too. Check out the Lucern Hammer's bonus to sundering the bad guys armor. Reach out and knock somebody's plate mail off before they get close enough to uselessly whack at your shield. :) Of course for that you'll want improve sunder, but that's not a bad thing given that it not only makes you better at breaking their stuff, but also makes it harder for them to break yours. It requires Power Attack, which you'll probably want anyway. [/QUOTE]
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