I'm currently DMing a campaign with a new group using pathfinder. I know the system forwards and backwards, so I'm not really worried about that.
I'm wondering about the story/themes I'm using.
The idea I came up with for this particular campaign is a merger of fantasy and sci-fi. The game is in Golarion, PF's campaign world, and, thus, relies heavily on fantasy to keep itself together. However, while reading the PF Chronicles Campaign setting, I came across the cosmology in the back, where it talks about the different planets in the solar system. This got me thinking, has anyone ever really tackled a Sci-fi/fantasy story before? I couldn't think of one off the top of my head, so I decided to go for it.
The story is as follows thus far: An object falls from space into the Inner Sea (it's like the Mediterranean). Religious and scientific minds alike believe it to be a second Starstone (the first being a major part of the Golarion history) and are racing to find it first.
Our heroes are aboard one of these ships, either as guards, guides, or researchers, and are, luckily, the first to find it. The expedition is funded by a rich Chelaxian noble (the chelaxians are devil worshippers, though he is not. But I won't get into that), and thus he is able to actually raise this starstone (via funds, not personal power). It is revealed to be a large, metallic egg about the size of a small ship. After investigating it, the heroes discover that it is some sort of vehicle (a space ship), and they find three humanoids inside. Two are dead with strange, vampiric markings on their necks and the third is alive, but it flees and dives into the sea. There are also several tubes containing odd, leech-like creatures.
As you can see, I'm going for an "alien landing in a medieval world" style game. Something I've never seen before and want to test. Eventually, these leech-creatures are going to be revealed to be able to control minds and I'm going to go a little Resident Evil 4 with the idea (the Chelaxian lord using them to control the minds of the populace). The escaped humanoid will be the first evidence of this idea when it surfaces on an island and is able to control an entire town to do its bidding.
The theory is to (along with the world-domination story) create the real idea of Magical effects without magic using the alien technology/alien anatomy (rayguns that deal electric/fire damage, bombs that freeze people, aliens that mind-control without spells/psionics, genetic splicing to create powerful new monsters), and also trying to create a sort of "merger" of technology/magic (haven't quite figured out how to do that, yet).
Really, I just want to know everyone's ideas on the matter. Am I going too far with this idea? Am I not going far enough? Have any ideas to help me along? Anything and everything is helpful, as this is an experimental campaign (Any input from fellow DM's would be more than helpful.)
I'm wondering about the story/themes I'm using.
The idea I came up with for this particular campaign is a merger of fantasy and sci-fi. The game is in Golarion, PF's campaign world, and, thus, relies heavily on fantasy to keep itself together. However, while reading the PF Chronicles Campaign setting, I came across the cosmology in the back, where it talks about the different planets in the solar system. This got me thinking, has anyone ever really tackled a Sci-fi/fantasy story before? I couldn't think of one off the top of my head, so I decided to go for it.
The story is as follows thus far: An object falls from space into the Inner Sea (it's like the Mediterranean). Religious and scientific minds alike believe it to be a second Starstone (the first being a major part of the Golarion history) and are racing to find it first.
Our heroes are aboard one of these ships, either as guards, guides, or researchers, and are, luckily, the first to find it. The expedition is funded by a rich Chelaxian noble (the chelaxians are devil worshippers, though he is not. But I won't get into that), and thus he is able to actually raise this starstone (via funds, not personal power). It is revealed to be a large, metallic egg about the size of a small ship. After investigating it, the heroes discover that it is some sort of vehicle (a space ship), and they find three humanoids inside. Two are dead with strange, vampiric markings on their necks and the third is alive, but it flees and dives into the sea. There are also several tubes containing odd, leech-like creatures.
As you can see, I'm going for an "alien landing in a medieval world" style game. Something I've never seen before and want to test. Eventually, these leech-creatures are going to be revealed to be able to control minds and I'm going to go a little Resident Evil 4 with the idea (the Chelaxian lord using them to control the minds of the populace). The escaped humanoid will be the first evidence of this idea when it surfaces on an island and is able to control an entire town to do its bidding.
The theory is to (along with the world-domination story) create the real idea of Magical effects without magic using the alien technology/alien anatomy (rayguns that deal electric/fire damage, bombs that freeze people, aliens that mind-control without spells/psionics, genetic splicing to create powerful new monsters), and also trying to create a sort of "merger" of technology/magic (haven't quite figured out how to do that, yet).
Really, I just want to know everyone's ideas on the matter. Am I going too far with this idea? Am I not going far enough? Have any ideas to help me along? Anything and everything is helpful, as this is an experimental campaign (Any input from fellow DM's would be more than helpful.)