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A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="J-H" data-source="post: 8956976" data-attributes="member: 7020951"><p>1. <strong>Check the Rules.</strong> Make sure your casters aren't mis-reading spells to have them do more than they can do, double-casting leveled spells on their turn ("Sorcerer is OP, double-casting Fireball"). Be sure to force Concentration checks and not forget about them.</p><p></p><p>2. You are beyond the design scope of the adventure in terms of resources available to the party - not just with magic items, but also with action economy (7 actions/rd instead of 4) and options. You need to re-write the adventure, and/or pick something higher level next time.</p><p>-Use terrain (cover, distance, difficult terrain between ranged enemies and the party, DARKNESS and light - you can't cast most spells at targets you can't see)</p><p>-Spread enemies out so they aren't in Fireball formation</p><p>-Have enemies arrive in waves</p><p>-Give enemies more HP, more attacks, and options, etc. The 5 headed hydra is now a 9-headed cryohydra with 30' line breaths that each do 3d6 damage, Con save half.</p><p>-Prevent them from resting un-interrupted. It doesn't have to be an attack...it can just be mud, swarms of mosquitos, and loud noises in the night.</p></blockquote><p></p>
[QUOTE="J-H, post: 8956976, member: 7020951"] 1. [B]Check the Rules.[/B] Make sure your casters aren't mis-reading spells to have them do more than they can do, double-casting leveled spells on their turn ("Sorcerer is OP, double-casting Fireball"). Be sure to force Concentration checks and not forget about them.[B][/B] 2. You are beyond the design scope of the adventure in terms of resources available to the party - not just with magic items, but also with action economy (7 actions/rd instead of 4) and options. You need to re-write the adventure, and/or pick something higher level next time. -Use terrain (cover, distance, difficult terrain between ranged enemies and the party, DARKNESS and light - you can't cast most spells at targets you can't see) -Spread enemies out so they aren't in Fireball formation -Have enemies arrive in waves -Give enemies more HP, more attacks, and options, etc. The 5 headed hydra is now a 9-headed cryohydra with 30' line breaths that each do 3d6 damage, Con save half. -Prevent them from resting un-interrupted. It doesn't have to be an attack...it can just be mud, swarms of mosquitos, and loud noises in the night. [/QUOTE]
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