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General Tabletop Discussion
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A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="Oofta" data-source="post: 8956977" data-attributes="member: 6801845"><p>There are several options I can think of off the top of my head in no particular order</p><ol> <li data-xf-list-type="ol">Use the alternate rest rules, a short rest is overnight and a long rest is a week or whatever variation works. Others just require a safe haven to get a long rest.</li> <li data-xf-list-type="ol">Take away some, if not all, of their toys. They get robbed blind, they get captured and stripped of items and must escape, a magic-eater variant of a rust monsters comes along.</li> <li data-xf-list-type="ol">Ignore the CR guidelines and just throw more things at them until they are challenged.</li> <li data-xf-list-type="ol">Make custom versions of monsters to make them more difficult. You can add HP (I sometimes max out HP) but I'm more likely to give monsters a bonus to hit and increase damage. Consider giving some of the enemies legendary resistance. Play around with what works for you and switch it up.</li> <li data-xf-list-type="ol">Related to the last point, most intelligent creatures (and many unintelligent ones) have ranged attacks, or at least ways to affect PCs that fly or tend to hide in the back.</li> <li data-xf-list-type="ol">Throw monsters in waves. Some of those waves can be lower level, some can be illusions.</li> <li data-xf-list-type="ol">Have monsters attack from multiple directions.</li> <li data-xf-list-type="ol">Throw lurker monsters that don't make their existence known at first. There are some, like gargoyles, that are pretty much impossible to detect ahead of time.</li> <li data-xf-list-type="ol">Split the party, even if it's just temporary. Have the floor collapse, a cave-in, a door that auto-closes.</li> <li data-xf-list-type="ol">Have opponents with counterspell - this honestly isn't my favorite tactic because I think counterspell is boring, but a list without it would be incomplete.</li> <li data-xf-list-type="ol">Consider rebooting with the lessons you've learned.</li> <li data-xf-list-type="ol">Talk to the group and get ideas from them since they know it's an issue.</li> </ol><p>Running a large group is tough, you're going to have to play around a bit to balance things out. For wealth I start with a general guideline someone made long ago. The magic item limits seem about right to me but the GP amounts given at higher levels are far too high for me unless we're doing significant OOC expenditures like castles or funding a revolution.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8956977, member: 6801845"] There are several options I can think of off the top of my head in no particular order [LIST=1] [*]Use the alternate rest rules, a short rest is overnight and a long rest is a week or whatever variation works. Others just require a safe haven to get a long rest. [*]Take away some, if not all, of their toys. They get robbed blind, they get captured and stripped of items and must escape, a magic-eater variant of a rust monsters comes along. [*]Ignore the CR guidelines and just throw more things at them until they are challenged. [*]Make custom versions of monsters to make them more difficult. You can add HP (I sometimes max out HP) but I'm more likely to give monsters a bonus to hit and increase damage. Consider giving some of the enemies legendary resistance. Play around with what works for you and switch it up. [*]Related to the last point, most intelligent creatures (and many unintelligent ones) have ranged attacks, or at least ways to affect PCs that fly or tend to hide in the back. [*]Throw monsters in waves. Some of those waves can be lower level, some can be illusions. [*]Have monsters attack from multiple directions. [*]Throw lurker monsters that don't make their existence known at first. There are some, like gargoyles, that are pretty much impossible to detect ahead of time. [*]Split the party, even if it's just temporary. Have the floor collapse, a cave-in, a door that auto-closes. [*]Have opponents with counterspell - this honestly isn't my favorite tactic because I think counterspell is boring, but a list without it would be incomplete. [*]Consider rebooting with the lessons you've learned. [*]Talk to the group and get ideas from them since they know it's an issue. [/LIST] Running a large group is tough, you're going to have to play around a bit to balance things out. For wealth I start with a general guideline someone made long ago. The magic item limits seem about right to me but the GP amounts given at higher levels are far too high for me unless we're doing significant OOC expenditures like castles or funding a revolution. [/QUOTE]
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