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A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="dave2008" data-source="post: 8957009" data-attributes="member: 83242"><p>So [USER=42040]@Retreater[/USER] as I have mentioned several times before: if you want fewer encounters then those encounters need to hit harder. Solving this problem mostly solves the problem of people not having things to do. I see two easy options off the top of my head:</p><ol> <li data-xf-list-type="ol">You can of course reconfigure the encounters to do this. 7 lvl 6 PCs should be able to take on <strong>two</strong> encounters in the 14-20,000 XP range per day (note this is more than deadly, 8,400, but in line with daily XP budgets). I would see how that works before adjusting encounters for your tricked-out group. Then just add or reduce XP as needed.</li> <li data-xf-list-type="ol">Use the LevelUp "elite" monster template to make some the monsters tougher. Essentially one elite is equal to two regular monsters (and award 2x XP). To create an elite quickly, double its hit points and give some variation of one traits below</li> <li data-xf-list-type="ol">You can also replace lower CR monsters with higher CR ones to the same effect as #2 So if the adventure calls for a solo Young Red Dragon (5,900 XP), actually a solo Adult Red Dragon (18,000 XP) is more appropriate.</li> </ol><p>If you go with option two or three you can achieve option #1 depending on how many monsters you upgrade.</p><p></p><p><span style="font-size: 18px">Sample Elite Traits:</span></p><p><strong><em>Elite Recovery.</em></strong> At the end of each of its turns, the <u>monster</u> ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p></p><p><strong><em>Bloodied Recovery.</em></strong> When the <u>monster</u> is first reduced to half its hit points, the <u>monster</u> ends all negative effects currently affecting it. It can do so as long as it has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p></blockquote><p></p>
[QUOTE="dave2008, post: 8957009, member: 83242"] So [USER=42040]@Retreater[/USER] as I have mentioned several times before: if you want fewer encounters then those encounters need to hit harder. Solving this problem mostly solves the problem of people not having things to do. I see two easy options off the top of my head: [LIST=1] [*]You can of course reconfigure the encounters to do this. 7 lvl 6 PCs should be able to take on [B]two[/B] encounters in the 14-20,000 XP range per day (note this is more than deadly, 8,400, but in line with daily XP budgets). I would see how that works before adjusting encounters for your tricked-out group. Then just add or reduce XP as needed. [*]Use the LevelUp "elite" monster template to make some the monsters tougher. Essentially one elite is equal to two regular monsters (and award 2x XP). To create an elite quickly, double its hit points and give some variation of one traits below [*]You can also replace lower CR monsters with higher CR ones to the same effect as #2 So if the adventure calls for a solo Young Red Dragon (5,900 XP), actually a solo Adult Red Dragon (18,000 XP) is more appropriate. [/LIST] If you go with option two or three you can achieve option #1 depending on how many monsters you upgrade. [SIZE=5]Sample Elite Traits:[/SIZE] [B][I]Elite Recovery.[/I][/B] At the end of each of its turns, the [U]monster[/U] ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [B][I]Bloodied Recovery.[/I][/B] When the [U]monster[/U] is first reduced to half its hit points, the [U]monster[/U] ends all negative effects currently affecting it. It can do so as long as it has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [/QUOTE]
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