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General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="Retreater" data-source="post: 8957014" data-attributes="member: 42040"><p>Xanathar's "guidance" for magic item prices is woefully under baked. The amount of gold given out (even in standard, official 5e adventures) makes purchasing even the most potent magic items possible with pocket change.</p><p></p><p></p><p>They haven't gotten to the tomb yet. So far it's dealing with cultists and mostly human adversaries. Even high level casters and warriors die in a single round. </p><p>I had 25 enemies on the board, including some high level casters. They could do nothing ... as worthless as goblins. Dead in one round. Got off one buff spell before death. </p><p></p><p>I think Old School designers woefully underestimate what challenging means in 5e. </p><p>Honestly, I doubt the system works at all after 6th level or so. (My group hit the limit of challenge early due to its size.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8957014, member: 42040"] Xanathar's "guidance" for magic item prices is woefully under baked. The amount of gold given out (even in standard, official 5e adventures) makes purchasing even the most potent magic items possible with pocket change. They haven't gotten to the tomb yet. So far it's dealing with cultists and mostly human adversaries. Even high level casters and warriors die in a single round. I had 25 enemies on the board, including some high level casters. They could do nothing ... as worthless as goblins. Dead in one round. Got off one buff spell before death. I think Old School designers woefully underestimate what challenging means in 5e. Honestly, I doubt the system works at all after 6th level or so. (My group hit the limit of challenge early due to its size.) [/QUOTE]
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