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A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="Celebrim" data-source="post: 8957146" data-attributes="member: 4937"><p>So if you have more players then your party's effective level has increased, generally by about +2 for every doubling. They may be 6th level, but in practice they are more like 8th level - maybe a bit more if you've overgeared them.</p><p></p><p>First, increase the difficulty of any encounters proportionally. If the fight calls for 4 ogres, then use 8. Make the rooms a bit bigger and spread out the foes to avoid area of effect damage. If the fight is against a single foe, it shouldn't be. Add 2-4 minions to every boss encounter if you can think of a suitable minion. So if the fight calls for a dragon, add a consort that is barely weaker than the original dragon. Or add 4 broodlings living with 'mom'. Or add 4 Troglodyte clerics of Tiamat as worshippers that have come to pay tribute. It's almost always better to add more foes than try to buff existing ones.</p><p></p><p>Second, stretch your tactical muscles. You are now authorized to make all fights as complicated as you can. Give the enemies cover and concealment. Add traps and obstacles between them and the PCs. Have part of the fight area unhallowed or in anti-magic fields. Give the enemies lair bonuses and lair moves - unleashing waves of boiling oil on the floor, dropping chandeliers from the ceiling by cutting ropes, knocking down stone pillars or whatever makes sense. Have complex multi-sided ambushes where the enemies bring in reinforcements in second or third rounds. Spread out to make sure area of effect attacks can't get the whole group. I seriously doubt you're running your foes in an optimal manner. Your players have asked you explicitly to step up to the challenge. Do not disappoint them.</p><p></p><p>Thirdly, slow down the gear for a while. Let them level up for a while with just the gear they have until you've restored gear balance.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8957146, member: 4937"] So if you have more players then your party's effective level has increased, generally by about +2 for every doubling. They may be 6th level, but in practice they are more like 8th level - maybe a bit more if you've overgeared them. First, increase the difficulty of any encounters proportionally. If the fight calls for 4 ogres, then use 8. Make the rooms a bit bigger and spread out the foes to avoid area of effect damage. If the fight is against a single foe, it shouldn't be. Add 2-4 minions to every boss encounter if you can think of a suitable minion. So if the fight calls for a dragon, add a consort that is barely weaker than the original dragon. Or add 4 broodlings living with 'mom'. Or add 4 Troglodyte clerics of Tiamat as worshippers that have come to pay tribute. It's almost always better to add more foes than try to buff existing ones. Second, stretch your tactical muscles. You are now authorized to make all fights as complicated as you can. Give the enemies cover and concealment. Add traps and obstacles between them and the PCs. Have part of the fight area unhallowed or in anti-magic fields. Give the enemies lair bonuses and lair moves - unleashing waves of boiling oil on the floor, dropping chandeliers from the ceiling by cutting ropes, knocking down stone pillars or whatever makes sense. Have complex multi-sided ambushes where the enemies bring in reinforcements in second or third rounds. Spread out to make sure area of effect attacks can't get the whole group. I seriously doubt you're running your foes in an optimal manner. Your players have asked you explicitly to step up to the challenge. Do not disappoint them. Thirdly, slow down the gear for a while. Let them level up for a while with just the gear they have until you've restored gear balance. [/QUOTE]
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