Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8957191" data-attributes="member: 42040"><p>Here are two examples from last night's session. (Keep in mind that 2 players were absent, so we had a more manageable 5 players instead of 7.) </p><p></p><p>Encounter Example 1: Bandit Attack</p><p></p><p>Party comes upon a group of 13 CR 1/2 bandits, 1 CR 8 Fighter/Rogue, 1 CR 8 Cleric, and 1 CR 8 Wizard. (According to the Encounter Calculator, that's a Deadly encounter at 23 Challenge Rating.) The party was moving silently and taking cover, approaching the bandit camp. On one side of the road were 7 bandits and the Fighter/Rogue captain; the other side was the wizard, cleric, and 6 additional bandits. </p><p></p><p>The party was sneaking and beat the scouts' Perception. They also beat most everyone on Initiative. Party's sorcerer dropped a fireball on the side of the road containing the 6 bandits and the cleric and wizard. He is out of reach for Counterspell. Bandits killed instantly. Wizard gets pincushioned by ranger's longbow. Down to 4 HP, wizard casts invisibility and moves to behind cleric. Cleric casts 5th level cure wounds on the invisible wizard. Some minor attacks are done by the rest of the party - barbarian moves up and rages and fights bandit captain and is surrounded by seven other bandits. Not a lot of damage is done to the barbarian.</p><p></p><p>Sorcerer then casts Reverse Gravity from the wand - with enough range to get all the enemies. There is nothing but sand for the enemies to grab onto. The barbarian also flies up with the rest of the enemies. Sorcerer drops the spell. Everyone plummets 100 feet - but the sorcerer casts Feather Fall onto the barbarian, who safely floats to the ground. Everyone but the bandit captain is dead - and he surrenders.</p><p></p><p>My take: Yes, the Reverse Gravity Wand is overpowered for their level, but honestly - what would've changed without it? Every bandit was already dead. The wizard and cleric were down to about 1/3rd hp after one round. At best, the fight would've gone one more round, taxed nearly no resources, and done a middling of damage to the party. A 23 Challenge Rating fight?</p><p></p><p>Encounter Example 2: Lycanthrope Pack</p><p></p><p>Party is approached by a pack of 9 various lycanthropes (CR 16). As they approach, fireball dropped, killing half of them. Then - AND THIS IS MY MISTAKE - twin spell fireball a second time to kill off the stragglers who still have 11 HP or so each. </p><p></p><p>My take: Didn't know until reading DND Beyond discussions with designers that isn't spelled out in the book that a sorcerer's twin spell can only be used for cantrips. I will get resistance bringing this up in my group of rules lawyers. But that could've prolonged the combat "maybe" one more turn. There were 5 enemies left who still had a few HP. More than likely, barbarian would've killed two of them on the next round, Rogue killed one on her turn. And then the ranger killed the next two on his turn. In short - it wouldn't have mattered significantly.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8957191, member: 42040"] Here are two examples from last night's session. (Keep in mind that 2 players were absent, so we had a more manageable 5 players instead of 7.) Encounter Example 1: Bandit Attack Party comes upon a group of 13 CR 1/2 bandits, 1 CR 8 Fighter/Rogue, 1 CR 8 Cleric, and 1 CR 8 Wizard. (According to the Encounter Calculator, that's a Deadly encounter at 23 Challenge Rating.) The party was moving silently and taking cover, approaching the bandit camp. On one side of the road were 7 bandits and the Fighter/Rogue captain; the other side was the wizard, cleric, and 6 additional bandits. The party was sneaking and beat the scouts' Perception. They also beat most everyone on Initiative. Party's sorcerer dropped a fireball on the side of the road containing the 6 bandits and the cleric and wizard. He is out of reach for Counterspell. Bandits killed instantly. Wizard gets pincushioned by ranger's longbow. Down to 4 HP, wizard casts invisibility and moves to behind cleric. Cleric casts 5th level cure wounds on the invisible wizard. Some minor attacks are done by the rest of the party - barbarian moves up and rages and fights bandit captain and is surrounded by seven other bandits. Not a lot of damage is done to the barbarian. Sorcerer then casts Reverse Gravity from the wand - with enough range to get all the enemies. There is nothing but sand for the enemies to grab onto. The barbarian also flies up with the rest of the enemies. Sorcerer drops the spell. Everyone plummets 100 feet - but the sorcerer casts Feather Fall onto the barbarian, who safely floats to the ground. Everyone but the bandit captain is dead - and he surrenders. My take: Yes, the Reverse Gravity Wand is overpowered for their level, but honestly - what would've changed without it? Every bandit was already dead. The wizard and cleric were down to about 1/3rd hp after one round. At best, the fight would've gone one more round, taxed nearly no resources, and done a middling of damage to the party. A 23 Challenge Rating fight? Encounter Example 2: Lycanthrope Pack Party is approached by a pack of 9 various lycanthropes (CR 16). As they approach, fireball dropped, killing half of them. Then - AND THIS IS MY MISTAKE - twin spell fireball a second time to kill off the stragglers who still have 11 HP or so each. My take: Didn't know until reading DND Beyond discussions with designers that isn't spelled out in the book that a sorcerer's twin spell can only be used for cantrips. I will get resistance bringing this up in my group of rules lawyers. But that could've prolonged the combat "maybe" one more turn. There were 5 enemies left who still had a few HP. More than likely, barbarian would've killed two of them on the next round, Rogue killed one on her turn. And then the ranger killed the next two on his turn. In short - it wouldn't have mattered significantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
Top