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General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="Mort" data-source="post: 8957772" data-attributes="member: 762"><p>No magic items: will almost certainly affect martials more than casters, you have to be careful there. The true trick is to give out FUN magic items instead of just "powerful" ones.</p><p></p><p>rolling random ability scores, rolling hp: that just increases variance. Not sure how that will make characters less powerful over all, and again will tend to overly affect martials, which tend to be more MAD.</p><p></p><p>grittier rest mechanics: may help with some of the issues you are experiencing. But ONLY if you ensure the group is not allowed to mostly dictate the pace of play. If they are, grittier test mechanics won't matter that much.</p><p></p><p>slow advancement: This one REALLY rubs me the wrong way. Ones thing I find fun about D&D over other games with flatter advancement is the actual opportunity to experience different play levels. To actually get to the higher levels and let loose. It would really bum me out if I made it to level six or so, only to be told not only would we be starting again at level 1 but that advancement from there would be ultra slow and we probably wouldn't make it higher than we currently where.</p></blockquote><p></p>
[QUOTE="Mort, post: 8957772, member: 762"] No magic items: will almost certainly affect martials more than casters, you have to be careful there. The true trick is to give out FUN magic items instead of just "powerful" ones. rolling random ability scores, rolling hp: that just increases variance. Not sure how that will make characters less powerful over all, and again will tend to overly affect martials, which tend to be more MAD. grittier rest mechanics: may help with some of the issues you are experiencing. But ONLY if you ensure the group is not allowed to mostly dictate the pace of play. If they are, grittier test mechanics won't matter that much. slow advancement: This one REALLY rubs me the wrong way. Ones thing I find fun about D&D over other games with flatter advancement is the actual opportunity to experience different play levels. To actually get to the higher levels and let loose. It would really bum me out if I made it to level six or so, only to be told not only would we be starting again at level 1 but that advancement from there would be ultra slow and we probably wouldn't make it higher than we currently where. [/QUOTE]
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