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General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="TheSword" data-source="post: 8957941" data-attributes="member: 6879661"><p>I think it’s really dangerous to increase difficulty by relying on boss fights. I did this in Odyssey of the Dragonlords for the last five or six sessions (almost to see just how tough a creature they could defeat out of perverse curiosity).</p><p></p><p>The problem is, it just drives players to make even more powerful characters and pull even more jinks. It also cheapens the boss fight when everything is a boss fight.</p><p></p><p>The problem here is that some players fee bored. What about splitting the party at some points?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8957941, member: 6879661"] I think it’s really dangerous to increase difficulty by relying on boss fights. I did this in Odyssey of the Dragonlords for the last five or six sessions (almost to see just how tough a creature they could defeat out of perverse curiosity). The problem is, it just drives players to make even more powerful characters and pull even more jinks. It also cheapens the boss fight when everything is a boss fight. The problem here is that some players fee bored. What about splitting the party at some points? [/QUOTE]
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