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General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="Mort" data-source="post: 8963598" data-attributes="member: 762"><p>The problem is, forgetting everything else, modern published modules just don't handle 7 PCs well. And, as you've experienced, trying to modify to handle 7 is often harder than just writing new stuff yourself.</p><p></p><p>Likely controversial suggestion (we'll see). Adopt a "fail forward" approach. Basically, present difficult situations (published or not) but have the result of failure be capture or something else that the PCs can come back from (getting stranded, getting imprisoned etc.) Takes the pressure off TPKs but still allows overclocking the encounters.</p><p></p><p>light of xaryxis (the spelljammer), while I have some issues with it is great for this. It's definitely NOT for certain groups. But for groups that don't mind a linear plot that can't help BUT get from beginning to end - it has merit. If you use it, you'll definitely need to rework the encounters for 7 players - my group of 4 is breezing through them (but they're enjoying it for the other stuff.</p></blockquote><p></p>
[QUOTE="Mort, post: 8963598, member: 762"] The problem is, forgetting everything else, modern published modules just don't handle 7 PCs well. And, as you've experienced, trying to modify to handle 7 is often harder than just writing new stuff yourself. Likely controversial suggestion (we'll see). Adopt a "fail forward" approach. Basically, present difficult situations (published or not) but have the result of failure be capture or something else that the PCs can come back from (getting stranded, getting imprisoned etc.) Takes the pressure off TPKs but still allows overclocking the encounters. light of xaryxis (the spelljammer), while I have some issues with it is great for this. It's definitely NOT for certain groups. But for groups that don't mind a linear plot that can't help BUT get from beginning to end - it has merit. If you use it, you'll definitely need to rework the encounters for 7 players - my group of 4 is breezing through them (but they're enjoying it for the other stuff. [/QUOTE]
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