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A Middling DM Runs Curse of Strahd
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<blockquote data-quote="not-so-newguy" data-source="post: 9588684" data-attributes="member: 6786140"><p><strong>Character Vs Character/Betrayal</strong></p><p>I should’ve addressed this in session 0, especially with Curse of Strahd since one of Strahd’s tactics is to turn the party against themselves. But I haven’t done that, so I’ll be addressing this next session. This is just me writing down my thoughts. Nothing is writ in stone, so things may change. As always, feedback is welcomed!</p><p></p><p><u>Our Group</u></p><p>We’re all a little older (35+), we 've been playing together for almost three years now, and everyone knows each other pretty well. Well enough to take the piss out of each other, so to speak, so I don’t think there would be long lasting hurt feelings if characters came to blows. That being said, Players can get really sensitive if you kill their characters, so I want to clarify some ground rules and consequences for any potential party infighting or betrayal.</p><p></p><p><u>The Party</u></p><p>I would divide the general personalities of the PCs into three buckets; based on their alignment, character flaw, and in-game behavior.</p><p></p><p>#1 Good-guy heroes. These are the PCs that actively try to do the right thing. (Yor and Wildthorn )</p><p>#2 Mercenary anti-heroes. They only really have their self-interest at heart; working together and doing the right thing is usually just more convenient. (Roos, Smugly, and Skarther)</p><p>#3 Evil Heel. This guy actively antagonizes NPCs. Being a jerk is just too much fun. (Moss)</p><p></p><p>The most likely candidate for betrayal would be bucket #3, but bucket #2 could be turned with the right enticement.</p><p></p><p><strong>Some ground rules for Character vs Character & party betrayal:</strong></p><p>A character can attack another character only if both players agree. If one of the players does not want this to happen, then the attack doesn’t happen.</p><p></p><p>If a player refuses combat, then a meta game discussion occurs. The player that wants to initiate combat needs to state the reason for their attack. For example, “my character thinks your character is about to sell us out to Strahd, which would royally screw us. It would make sense for him to take this drastic step.” The defending player then has some choices to make: 1) Clarify that, in fact, no he will not betray the party. 2) Yes, he would betray the party, but he'll modify his behavior. The defending player must change their intentions/actions if they refuse to fight.</p><p></p><p>What happens if the offending character is not under control of their actions (e.g. charmed)? Should the DM step in and inform the players that the character is being controlled? I understand that a DM or Player can give clues that the offending character is not behaving as they normally would. However, what about that jerk Moss? Selling out the party lines up pretty well with his character. Hmm, I think I may present this scenario to the group and let them decide.</p><p></p><p>Last, what happens if a character decides to turn to the dark side? For example, what if a character wants to join Strahd or Baba Lysaga and abandon the party? Then the character is put on semi hiatus and the player must create a new character. If a confrontation occurs, then the player can either play both sides of the conflict or just stick with his new character.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9588684, member: 6786140"] [B]Character Vs Character/Betrayal[/B] I should’ve addressed this in session 0, especially with Curse of Strahd since one of Strahd’s tactics is to turn the party against themselves. But I haven’t done that, so I’ll be addressing this next session. This is just me writing down my thoughts. Nothing is writ in stone, so things may change. As always, feedback is welcomed! [U]Our Group[/U] We’re all a little older (35+), we 've been playing together for almost three years now, and everyone knows each other pretty well. Well enough to take the piss out of each other, so to speak, so I don’t think there would be long lasting hurt feelings if characters came to blows. That being said, Players can get really sensitive if you kill their characters, so I want to clarify some ground rules and consequences for any potential party infighting or betrayal. [U]The Party[/U] I would divide the general personalities of the PCs into three buckets; based on their alignment, character flaw, and in-game behavior. #1 Good-guy heroes. These are the PCs that actively try to do the right thing. (Yor and Wildthorn ) #2 Mercenary anti-heroes. They only really have their self-interest at heart; working together and doing the right thing is usually just more convenient. (Roos, Smugly, and Skarther) #3 Evil Heel. This guy actively antagonizes NPCs. Being a jerk is just too much fun. (Moss) The most likely candidate for betrayal would be bucket #3, but bucket #2 could be turned with the right enticement. [B]Some ground rules for Character vs Character & party betrayal:[/B] A character can attack another character only if both players agree. If one of the players does not want this to happen, then the attack doesn’t happen. If a player refuses combat, then a meta game discussion occurs. The player that wants to initiate combat needs to state the reason for their attack. For example, “my character thinks your character is about to sell us out to Strahd, which would royally screw us. It would make sense for him to take this drastic step.” The defending player then has some choices to make: 1) Clarify that, in fact, no he will not betray the party. 2) Yes, he would betray the party, but he'll modify his behavior. The defending player must change their intentions/actions if they refuse to fight. What happens if the offending character is not under control of their actions (e.g. charmed)? Should the DM step in and inform the players that the character is being controlled? I understand that a DM or Player can give clues that the offending character is not behaving as they normally would. However, what about that jerk Moss? Selling out the party lines up pretty well with his character. Hmm, I think I may present this scenario to the group and let them decide. Last, what happens if a character decides to turn to the dark side? For example, what if a character wants to join Strahd or Baba Lysaga and abandon the party? Then the character is put on semi hiatus and the player must create a new character. If a confrontation occurs, then the player can either play both sides of the conflict or just stick with his new character. [/QUOTE]
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