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A Middling DM Runs Curse of Strahd
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<blockquote data-quote="not-so-newguy" data-source="post: 9646714" data-attributes="member: 6786140"><p>Game prep for May 1</p><p></p><p>Our last session was session #10 and Day 9 of the campaign. The Gang spent 8 days in Barovia.</p><p></p><p>Synopsis of events:</p><ul> <li data-xf-list-type="ul">Day 1 Meet Arrigal. Sleep in Daggerford (Faerun).</li> <li data-xf-list-type="ul">Day 2 Enter Barovia. Sleep in Wilderness.</li> <li data-xf-list-type="ul">Day 3 Durst Manor. Sleep in Village Barovia.</li> <li data-xf-list-type="ul">Day 4 Face Vampire Spawn. Wildthorn dies. Sleep In Village Barovia.</li> <li data-xf-list-type="ul">Day 5 Madame Eva. Meet Strahd. Reach Vallaki. Meet Rictavio. Sleep at Blue Water.</li> <li data-xf-list-type="ul">Day 6 Recover Bones of Andral. Sleep at Blue Water</li> <li data-xf-list-type="ul">Day 7 Shop. Dinner with Baron. Kill Izek. Sleep at Blue Water.</li> <li data-xf-list-type="ul">Day 8 Leave Vallaki. Clear Wizard of Wines. Sleep at the Winery.</li> <li data-xf-list-type="ul">Day 9 Leave for Yester Hill. Die at Yester Hill. Return to the Winery.</li> </ul><p>I will be using the <strong>Werewolves in the Mist</strong> hook (page 21 CoS) for the new members and they’ll enter from the west. The first part of the next session will be spent narrating (railroading) the new peeps to the Winery. They’ll try to enter Krezk and the Burgermeister will refuse them. He allows entrance only if they check in on their delayed shipment of wine. When the new party has been united at the Winery, they will be free to do as they will.</p><p></p><p>Rahadin will probably pay them a visit 24 hours after the last session (Day 10). If they’re at the Winery or in Vallaki, then he’ll deal with them directly. If the players are in Krezk, then he’ll ask to speak with them at the gates.</p><p></p><p><strong>Strahd:</strong> He will be busy reviving Thalion so that he can turn him into a Vampire Spawn. He’ll travel to Krezk (via Night-Mare) and pay a visit to the Abbott who can perform such a miracle. The restrained Paladin will then be promptly turned into a Spawn and gifted to Volenta when Strahd returns to Ravenloft. Party members will notice Strahd’s passage as a distant fire in the sky.</p><p></p><p><strong>Rahadin: </strong>With his master occupied, Rahadin will be tasked with presenting the reformed party with an invitation and informing them of their plight. His master wants to give Ireena the illusion of hope so that her inevitable despair will be all the greater, proving that the Vampire Lord is the only haven in Barovia. Rahadin will arrive in the Black Carriage.</p><p></p><p><strong>Ireena’s Hope:</strong> With Wintersplinter’s attack on Vallaki, her hope score will be reduced to 14. When she learns of the death of the four PCs, it will go down to 13.</p><p></p><p>The incoming PCs will be 5th level. The players were coordinating their character builds at the end of the last session, making sure that they had the archetypical roles covered (ie tank, rogue, healer, and spellcaster). They also decided to be members of a faction. I offered the ones listed in the book (Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, Zhentarim) and they decided on the Harpers.</p><p></p><p>You might think that the players have decided to mindfully work together as a team, but I remain skeptical. I’ve played with these guys for three years now and I bet that someone inevitably will feel compelled to be the <em>wild card; </em>see session #2 <strong>A Pack of Lone Wolves</strong> for evidence. Maybe I’m wrong. We’ll see.</p><p></p><p>These are just my initial thoughts. Things may change whenever we play next. Please let me know if you notice any problems with my plans. I still need to figure out the true timing of Strahd Turning Thalion, communicating with Rahadin, and Rahadin’s meeting with the Party.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9646714, member: 6786140"] Game prep for May 1 Our last session was session #10 and Day 9 of the campaign. The Gang spent 8 days in Barovia. Synopsis of events: [LIST] [*]Day 1 Meet Arrigal. Sleep in Daggerford (Faerun). [*]Day 2 Enter Barovia. Sleep in Wilderness. [*]Day 3 Durst Manor. Sleep in Village Barovia. [*]Day 4 Face Vampire Spawn. Wildthorn dies. Sleep In Village Barovia. [*]Day 5 Madame Eva. Meet Strahd. Reach Vallaki. Meet Rictavio. Sleep at Blue Water. [*]Day 6 Recover Bones of Andral. Sleep at Blue Water [*]Day 7 Shop. Dinner with Baron. Kill Izek. Sleep at Blue Water. [*]Day 8 Leave Vallaki. Clear Wizard of Wines. Sleep at the Winery. [*]Day 9 Leave for Yester Hill. Die at Yester Hill. Return to the Winery. [/LIST] I will be using the [B]Werewolves in the Mist[/B] hook (page 21 CoS) for the new members and they’ll enter from the west. The first part of the next session will be spent narrating (railroading) the new peeps to the Winery. They’ll try to enter Krezk and the Burgermeister will refuse them. He allows entrance only if they check in on their delayed shipment of wine. When the new party has been united at the Winery, they will be free to do as they will. Rahadin will probably pay them a visit 24 hours after the last session (Day 10). If they’re at the Winery or in Vallaki, then he’ll deal with them directly. If the players are in Krezk, then he’ll ask to speak with them at the gates. [B]Strahd:[/B] He will be busy reviving Thalion so that he can turn him into a Vampire Spawn. He’ll travel to Krezk (via Night-Mare) and pay a visit to the Abbott who can perform such a miracle. The restrained Paladin will then be promptly turned into a Spawn and gifted to Volenta when Strahd returns to Ravenloft. Party members will notice Strahd’s passage as a distant fire in the sky. [B]Rahadin: [/B]With his master occupied, Rahadin will be tasked with presenting the reformed party with an invitation and informing them of their plight. His master wants to give Ireena the illusion of hope so that her inevitable despair will be all the greater, proving that the Vampire Lord is the only haven in Barovia. Rahadin will arrive in the Black Carriage. [B]Ireena’s Hope:[/B] With Wintersplinter’s attack on Vallaki, her hope score will be reduced to 14. When she learns of the death of the four PCs, it will go down to 13. The incoming PCs will be 5th level. The players were coordinating their character builds at the end of the last session, making sure that they had the archetypical roles covered (ie tank, rogue, healer, and spellcaster). They also decided to be members of a faction. I offered the ones listed in the book (Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, Zhentarim) and they decided on the Harpers. You might think that the players have decided to mindfully work together as a team, but I remain skeptical. I’ve played with these guys for three years now and I bet that someone inevitably will feel compelled to be the [I]wild card; [/I]see session #2 [B]A Pack of Lone Wolves[/B] for evidence. Maybe I’m wrong. We’ll see. These are just my initial thoughts. Things may change whenever we play next. Please let me know if you notice any problems with my plans. I still need to figure out the true timing of Strahd Turning Thalion, communicating with Rahadin, and Rahadin’s meeting with the Party. [/QUOTE]
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