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General Tabletop Discussion
*Dungeons & Dragons
A Middling DM Runs Curse of Strahd
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<blockquote data-quote="not-so-newguy" data-source="post: 9819818" data-attributes="member: 6786140"><p>We're not meeting for the rest of December because of scheduling conflicts. </p><p></p><p>Right now, I'm tinkering with the Random Encounter table for Ravenloft Castle. I've moved for the more hostile encounters towards the center, making them more likely to occur, and increased their numbers. I've also removed the Ezmerelda encounter because she's not a very important NPC in this campaign. She's been replaced with a Ghoul encounter. The Barovian Commoners Encounter has also been changed.</p><p></p><p></p><p></p><p>Here's what i have:</p><p> </p><table style='width: 462.55pt'><tr><td>Random Encounters in Castle Ravenloft</td><td></td></tr><tr><td style='width: 16.2723%'>d12 + d8</td><td style='width: 81.9449%'>Encounter</td></tr><tr><td style='width: 16.2723%'>2</td><td style='width: 81.9449%'>Rahadin (see appendix D)</td></tr><tr><td style='width: 16.2723%'>3</td><td style='width: 81.9449%'>Unseen servant</td></tr><tr><td style='width: 16.2723%'>4</td><td style='width: 81.9449%'>1 black cat</td></tr><tr><td style='width: 16.2723%'>5</td><td style='width: 81.9449%'>Blinsky toy</td></tr><tr><td style='width: 16.2723%'>6</td><td style='width: 81.9449%'>2d3 + 1 Vistani thugs</td></tr><tr><td style='width: 16.2723%'>7</td><td style='width: 81.9449%'>2d6 Ghouls and a Wight </td></tr><tr><td style='width: 16.2723%'>8</td><td style='width: 81.9449%'>3d6 crawling claws</td></tr><tr><td style='width: 16.2723%'>9</td><td style='width: 81.9449%'>1d6 shadows</td></tr><tr><td style='width: 16.2723%'>10</td><td style='width: 81.9449%'>2d6 Strahd Zombies </td></tr><tr><td style='width: 16.2723%'>11</td><td style='width: 81.9449%'>2d3+1 vampire spawn </td></tr><tr><td style='width: 16.2723%'>12</td><td style='width: 81.9449%'>2d6 swarms of bats</td></tr><tr><td style='width: 16.2723%'>13</td><td style='width: 81.9449%'>2d3+2 Wights</td></tr><tr><td style='width: 16.2723%'>14</td><td style='width: 81.9449%'>2d6 flying swords</td></tr><tr><td style='width: 16.2723%'>15</td><td style='width: 81.9449%'>1 crawling Strahd zombie (see appendix D)</td></tr><tr><td style='width: 16.2723%'>16</td><td style='width: 81.9449%'>Trinket </td></tr><tr><td style='width: 16.2723%'>17</td><td style='width: 81.9449%'>1d4 commoners</td></tr><tr><td style='width: 16.2723%'>18</td><td style='width: 81.9449%'>1 Barovian witch (see appendix D)</td></tr><tr><td style='width: 16.2723%'>19</td><td style='width: 81.9449%'>Giant spider cocoon</td></tr><tr><td style='width: 16.2723%'>20</td><td style='width: 81.9449%'>Strahd von Zarovich (see appendix D)</td></tr></table><p></p><p><strong>Barovian Commoners </strong></p><p>Scattered throughout Ravenloft are Barovians who eke out an existence within the Castle’s confines. They’ve resorted to eating anything available, including undead. This diet has corrupted their souls, and they are slowly becoming Ghouls. Signs of this corruption include corpse odor, cadaverous body parts, needle-like teeth, clawed hand(s), and an elongated tongue.</p><p></p><p>Most of these commoners are from the peasant army led by the Mad Mage of Mount Baratok. If reaction roll is FRIENDLY, then they’ll want to escape. Otherwise, they are loyal to Strahd. Lesser Restoration will temporarily cure a person of Ghoulishness for 30 days. Greater Restoration will permanently cure Ghoulishness.</p><p></p><p><strong>Ghouls led by a Wight</strong></p><p>A mob of Ghouls, whose origins vary between Barovian peasant and adventurer, are led by a Wight. They are hunting for food. The Wight will obey Strahd’s Pact, but the mob is difficult to restrain. The Ghoul’s must make a DC 15 Wis check or else they’ll attack the PCs.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9819818, member: 6786140"] We're not meeting for the rest of December because of scheduling conflicts. Right now, I'm tinkering with the Random Encounter table for Ravenloft Castle. I've moved for the more hostile encounters towards the center, making them more likely to occur, and increased their numbers. I've also removed the Ezmerelda encounter because she's not a very important NPC in this campaign. She's been replaced with a Ghoul encounter. The Barovian Commoners Encounter has also been changed. Here's what i have: [TABLE width="462.55pt"] [TR] [td]Random Encounters in Castle Ravenloft[/td] [/TR] [TR] [td width="16.2723%"]d12 + d8[/td] [td width="81.9449%"]Encounter[/td] [/TR] [TR] [td width="16.2723%"]2[/td] [td width="81.9449%"]Rahadin (see appendix D)[/td] [/TR] [TR] [td width="16.2723%"]3[/td] [td width="81.9449%"]Unseen servant[/td] [/TR] [TR] [td width="16.2723%"]4[/td] [td width="81.9449%"]1 black cat[/td] [/TR] [TR] [td width="16.2723%"]5[/td] [td width="81.9449%"]Blinsky toy[/td] [/TR] [TR] [td width="16.2723%"]6[/td] [td width="81.9449%"]2d3 + 1 Vistani thugs[/td] [/TR] [TR] [td width="16.2723%"]7[/td] [td width="81.9449%"]2d6 Ghouls and a Wight [/td] [/TR] [TR] [td width="16.2723%"]8[/td] [td width="81.9449%"]3d6 crawling claws[/td] [/TR] [TR] [td width="16.2723%"]9[/td] [td width="81.9449%"]1d6 shadows[/td] [/TR] [TR] [td width="16.2723%"]10[/td] [td width="81.9449%"]2d6 Strahd Zombies [/td] [/TR] [TR] [td width="16.2723%"]11[/td] [td width="81.9449%"]2d3+1 vampire spawn [/td] [/TR] [TR] [td width="16.2723%"]12[/td] [td width="81.9449%"]2d6 swarms of bats[/td] [/TR] [TR] [td width="16.2723%"]13[/td] [td width="81.9449%"]2d3+2 Wights[/td] [/TR] [TR] [td width="16.2723%"]14[/td] [td width="81.9449%"]2d6 flying swords[/td] [/TR] [TR] [td width="16.2723%"]15[/td] [td width="81.9449%"]1 crawling Strahd zombie (see appendix D)[/td] [/TR] [TR] [td width="16.2723%"]16[/td] [td width="81.9449%"]Trinket [/td] [/TR] [TR] [td width="16.2723%"]17[/td] [td width="81.9449%"]1d4 commoners[/td] [/TR] [TR] [td width="16.2723%"]18[/td] [td width="81.9449%"]1 Barovian witch (see appendix D)[/td] [/TR] [TR] [td width="16.2723%"]19[/td] [td width="81.9449%"]Giant spider cocoon[/td] [/TR] [TR] [td width="16.2723%"]20[/td] [td width="81.9449%"]Strahd von Zarovich (see appendix D)[/td] [/TR] [/TABLE] [B]Barovian Commoners [/B] Scattered throughout Ravenloft are Barovians who eke out an existence within the Castle’s confines. They’ve resorted to eating anything available, including undead. This diet has corrupted their souls, and they are slowly becoming Ghouls. Signs of this corruption include corpse odor, cadaverous body parts, needle-like teeth, clawed hand(s), and an elongated tongue. Most of these commoners are from the peasant army led by the Mad Mage of Mount Baratok. If reaction roll is FRIENDLY, then they’ll want to escape. Otherwise, they are loyal to Strahd. Lesser Restoration will temporarily cure a person of Ghoulishness for 30 days. Greater Restoration will permanently cure Ghoulishness. [B]Ghouls led by a Wight[/B] A mob of Ghouls, whose origins vary between Barovian peasant and adventurer, are led by a Wight. They are hunting for food. The Wight will obey Strahd’s Pact, but the mob is difficult to restrain. The Ghoul’s must make a DC 15 Wis check or else they’ll attack the PCs. [/QUOTE]
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