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A Million Answers From Mearls & Lindsay About DM's Guild, DDAL, and the OGL (Compiled AMA)
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<blockquote data-quote="Queer Venger" data-source="post: 7691748" data-attributes="member: 6778121"><p>"I'd like to tackle a touchy subject in 5e. I guess I'd like to call it: "Numbers vs Role-play". If you ever stroll over to the /r/dndnext forums, or sat in some Adventurer's League games, you'd know there are a lot of people playing 5e who seem to kind of play it like a tabletop video game. While min-maxing has always been around, it seems to be more prevalent now than in days gone by, and seems is the operative word. One of the big things we've tried to do with 5e is give everyone the chance to play the game they want to. For some people, that's building a powerful character. I think that's always been in the game, it's just now with the Internet and streaming we can see other people playing. I would say that if you look at why people find Acquisitions Inc. fun, or streaming groups like Critical Role, it lies in the characters, stories, and events at the table. Sure, combat is fun, but I think people are much more focused on who the characters are than their stats. In terms of new editions, it's way too early to say anything. I think our focus would be on a fairly simple approach - streamline or remove rules that are proving troublesome, make sure character options are fun and flavorful, and improve elements to match what DMs and players want out of them."</p><p></p><p>Who provided this response? Its not cited if it was MM or CL.</p></blockquote><p></p>
[QUOTE="Queer Venger, post: 7691748, member: 6778121"] "I'd like to tackle a touchy subject in 5e. I guess I'd like to call it: "Numbers vs Role-play". If you ever stroll over to the /r/dndnext forums, or sat in some Adventurer's League games, you'd know there are a lot of people playing 5e who seem to kind of play it like a tabletop video game. While min-maxing has always been around, it seems to be more prevalent now than in days gone by, and seems is the operative word. One of the big things we've tried to do with 5e is give everyone the chance to play the game they want to. For some people, that's building a powerful character. I think that's always been in the game, it's just now with the Internet and streaming we can see other people playing. I would say that if you look at why people find Acquisitions Inc. fun, or streaming groups like Critical Role, it lies in the characters, stories, and events at the table. Sure, combat is fun, but I think people are much more focused on who the characters are than their stats. In terms of new editions, it's way too early to say anything. I think our focus would be on a fairly simple approach - streamline or remove rules that are proving troublesome, make sure character options are fun and flavorful, and improve elements to match what DMs and players want out of them." Who provided this response? Its not cited if it was MM or CL. [/QUOTE]
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A Million Answers From Mearls & Lindsay About DM's Guild, DDAL, and the OGL (Compiled AMA)
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