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*Dungeons & Dragons
A Million Answers From Mearls & Lindsay About DM's Guild, DDAL, and the OGL (Compiled AMA)
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<blockquote data-quote="Beleriphon" data-source="post: 7691749" data-attributes="member: 27847"><p>True enough. The difference is that the 5.0 SRD has way less options than the 3.x one does. 3.x gives away everything but character creation and a few other odds and ends. An XP table and some text describing how to roll dice, or buy stats with points isn't all that difficult to work with all things considered.</p><p></p><p>The 5.0 one is less of an issue largely because the game is still in production and not any particular threat of having another company try to carry the torch of an out of print rule set. Also, much less complete as far as content. It really is more of an SRD in the sense that games programmed with Source or UnReal engines aren't games, they're game engines with just enough generic content to get a designer started, but they include all of the "rules" to make a game work.</p><p></p><p>If I take the Source engine and just remake <em>Half-Life 2</em> as <em>Shooting Alien Space Grots in the Face 2</em> with a hero that never talks named Borden Gleeson that's about where the 3.x to Pathfinder comparison lies (they are essentially the same game is my point). The 5.0 SRD/OGL is more like my taking the Source engine and building a new game in the same genre (FPS) but making it about an underwater sharkman-vampire bounty hunter name Sharkula in an open world environment rather than levels, and full voiced CRPG style dialogue. The rules included in Source let me do this, and in theory <em>Half-Life 2</em> uses the same base rules to make the game work although not exactly that way.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7691749, member: 27847"] True enough. The difference is that the 5.0 SRD has way less options than the 3.x one does. 3.x gives away everything but character creation and a few other odds and ends. An XP table and some text describing how to roll dice, or buy stats with points isn't all that difficult to work with all things considered. The 5.0 one is less of an issue largely because the game is still in production and not any particular threat of having another company try to carry the torch of an out of print rule set. Also, much less complete as far as content. It really is more of an SRD in the sense that games programmed with Source or UnReal engines aren't games, they're game engines with just enough generic content to get a designer started, but they include all of the "rules" to make a game work. If I take the Source engine and just remake [I]Half-Life 2[/I] as [I]Shooting Alien Space Grots in the Face 2[/I] with a hero that never talks named Borden Gleeson that's about where the 3.x to Pathfinder comparison lies (they are essentially the same game is my point). The 5.0 SRD/OGL is more like my taking the Source engine and building a new game in the same genre (FPS) but making it about an underwater sharkman-vampire bounty hunter name Sharkula in an open world environment rather than levels, and full voiced CRPG style dialogue. The rules included in Source let me do this, and in theory [I]Half-Life 2[/I] uses the same base rules to make the game work although not exactly that way. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
A Million Answers From Mearls & Lindsay About DM's Guild, DDAL, and the OGL (Compiled AMA)
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