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A Modern D&D Hybrid? OSR+ 3.X
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<blockquote data-quote="Zardnaar" data-source="post: 6221780" data-attributes="member: 6716779"><p>I've managed to drag skill checks down to a maximum of +18, attack rolls via a fighter are capped at maximum of +33 or so, AC will top out in the 35-40 range. That fighter ould also be using a +5 sword, I capped ability scores at 20 and went back to BECMI xp progression for the classes and a variant on AD&D multiclassing rules. You can full attack as a standard action and I have around 6 pages of feats most of which I hope are useful. I also toned down the damage (power attack is gone) and there are ony 2-3 feats that give a grand total of +1 each to hit. I'm also removing or giving a static bonus on the 3rd ed scaling spells so things like divine favor just grant a +2 bonus. Touch AC is more or less gone, a touch attack just lets you use fighter BAB and things like rings of protection are going back to AD&D forms so they do not stack with armor. Item creation feats are gone along with metamagic which may reappear in other forms as one of my domains empowers healing spells. Most feat chains are gone, some feats got buffed (dodge is +1 AC), weapon focus applies to any weapon you use, exotic weapons are gone, weapons are a mixture of 3rd and 4th ed weapon properties. Crits are now max damage instead of X2 or X3. Spell DCs are now 10+ level of spell capped at 20, ability scores are capped at 20.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6221780, member: 6716779"] I've managed to drag skill checks down to a maximum of +18, attack rolls via a fighter are capped at maximum of +33 or so, AC will top out in the 35-40 range. That fighter ould also be using a +5 sword, I capped ability scores at 20 and went back to BECMI xp progression for the classes and a variant on AD&D multiclassing rules. You can full attack as a standard action and I have around 6 pages of feats most of which I hope are useful. I also toned down the damage (power attack is gone) and there are ony 2-3 feats that give a grand total of +1 each to hit. I'm also removing or giving a static bonus on the 3rd ed scaling spells so things like divine favor just grant a +2 bonus. Touch AC is more or less gone, a touch attack just lets you use fighter BAB and things like rings of protection are going back to AD&D forms so they do not stack with armor. Item creation feats are gone along with metamagic which may reappear in other forms as one of my domains empowers healing spells. Most feat chains are gone, some feats got buffed (dodge is +1 AC), weapon focus applies to any weapon you use, exotic weapons are gone, weapons are a mixture of 3rd and 4th ed weapon properties. Crits are now max damage instead of X2 or X3. Spell DCs are now 10+ level of spell capped at 20, ability scores are capped at 20. [/QUOTE]
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