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*Dungeons & Dragons
A modern fantasy setting?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8307719" data-attributes="member: 18"><p>Yup.</p><p></p><p>This is the real reason STR would be useful in a "modern day D&D" setting, because people would immediately close to melee range if it was advantageous to them. D&D doesn't have rules that can remotely handle any kind of firefight in a way that's not going to make a lot of people go "what the hell?!". This was very clearly demonstrated by a lot of d20 games which tried to retain most of the basic D&D rules whilst moving to a modern setting, very much including d20 Modern.</p><p></p><p>The only reason to stick with guns is if they do a higher DPR than you can with a melee weapon, but you can guarantee that in the name of Holy Balance that won't be the case.</p><p></p><p>With 5E and guns in a modern-day setting you'd basically have a deeply-mediocre '80s/'90s action movie simulator, when we've got dozens of games that are actually good at that. You'd witness the joy, of, for example, the Scientist character totally failing his check to identify the alien substance, where the INT 10 zero science skill grungy bounty hunter next to him immediately identifies it, due to the wonders of D&D's incredibly swing-y/unreliable skill system. The hacker would be routinely outhacked by some rando who can barely work a cellphone (shades of "2 idiots 1 keyboard").</p><p></p><p>You'd shoot for Die Hard or Jurassic Park or John Wick, but in all three cases you'd end up with a mildly-themed episode of Archer. There are worse things in the world than an episode of Archer, but d20 modern and similar systems were basically all your ticket to Archer, whatever premise you tried to use.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8307719, member: 18"] Yup. This is the real reason STR would be useful in a "modern day D&D" setting, because people would immediately close to melee range if it was advantageous to them. D&D doesn't have rules that can remotely handle any kind of firefight in a way that's not going to make a lot of people go "what the hell?!". This was very clearly demonstrated by a lot of d20 games which tried to retain most of the basic D&D rules whilst moving to a modern setting, very much including d20 Modern. The only reason to stick with guns is if they do a higher DPR than you can with a melee weapon, but you can guarantee that in the name of Holy Balance that won't be the case. With 5E and guns in a modern-day setting you'd basically have a deeply-mediocre '80s/'90s action movie simulator, when we've got dozens of games that are actually good at that. You'd witness the joy, of, for example, the Scientist character totally failing his check to identify the alien substance, where the INT 10 zero science skill grungy bounty hunter next to him immediately identifies it, due to the wonders of D&D's incredibly swing-y/unreliable skill system. The hacker would be routinely outhacked by some rando who can barely work a cellphone (shades of "2 idiots 1 keyboard"). You'd shoot for Die Hard or Jurassic Park or John Wick, but in all three cases you'd end up with a mildly-themed episode of Archer. There are worse things in the world than an episode of Archer, but d20 modern and similar systems were basically all your ticket to Archer, whatever premise you tried to use. [/QUOTE]
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