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<blockquote data-quote="Grendel_Khan" data-source="post: 8307886" data-attributes="member: 7028554"><p>I'm being very pedantic about the stray shot thing, to be sure. But even with an aimed shot, the fact that you could just dodge bullets meant that, to me, it all kind of evened out. You get a few successes to hit, I get some to dodge. I remember working out that the only way you could reliably murder someone with a single 9mm round was if you got all the aiming bonuses possible, and the target had no way to defend, and was also at point-blank range. So basically a ninja doing a mafia-style execution.</p><p></p><p>Granted, there are tons of games where a single pistol round is basically never lethal. And I don't think it always should be, at all. That's why I brought this up, since it's a persistent design challenge. But WoD is always my go-to with this problem, since it was sort of my D&D (combat-heavy system that I cut my teeth on, pun <em>intended</em>).</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8307886, member: 7028554"] I'm being very pedantic about the stray shot thing, to be sure. But even with an aimed shot, the fact that you could just dodge bullets meant that, to me, it all kind of evened out. You get a few successes to hit, I get some to dodge. I remember working out that the only way you could reliably murder someone with a single 9mm round was if you got all the aiming bonuses possible, and the target had no way to defend, and was also at point-blank range. So basically a ninja doing a mafia-style execution. Granted, there are tons of games where a single pistol round is basically never lethal. And I don't think it always should be, at all. That's why I brought this up, since it's a persistent design challenge. But WoD is always my go-to with this problem, since it was sort of my D&D (combat-heavy system that I cut my teeth on, pun [I]intended[/I]). [/QUOTE]
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