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<blockquote data-quote="Kobold Avenger" data-source="post: 8307946" data-attributes="member: 779"><p>With my ideas on the genre to represent, I feel that single pistol shots will only kill low level characters in one shot (not counting sneak attacks). Though one could go back to the 3e era usage of different critical damage values for different weapons (like x3, x4, 19-20, 18-20).</p><p></p><p>If one wants to change things about armor here's what I'd do. Have AC dependent on a characters Proficiency bonus, different classes might have different base numbers or even ability modifiers, but in general 8+Proficiency Bonus+Dex Bonus. Armor might affect the AC bonus by limiting the bonus, or allowing some classes to replace the Dex Bonus with another Ability Bonus.</p><p></p><p>Armor instead offers bonus temp HP or Armor HP to be tracked separately, either flat rate like 5/10/20 for light/medium/heavy or something like 2xPB/4xPB/6xPB, with certain weapons/abilities/spells doing double or half damage in different situations against Armor HP (think of it as armor having vulnerability or resistance to certain damage types). Firearms would be of the Ballistic damage type, which is a subtype of Piercing damage. So plate might be vulnerable to ballistic damage, but some types of "bullet-proof" armor might be resistant to ballistic but vulnerable to others.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8307946, member: 779"] With my ideas on the genre to represent, I feel that single pistol shots will only kill low level characters in one shot (not counting sneak attacks). Though one could go back to the 3e era usage of different critical damage values for different weapons (like x3, x4, 19-20, 18-20). If one wants to change things about armor here's what I'd do. Have AC dependent on a characters Proficiency bonus, different classes might have different base numbers or even ability modifiers, but in general 8+Proficiency Bonus+Dex Bonus. Armor might affect the AC bonus by limiting the bonus, or allowing some classes to replace the Dex Bonus with another Ability Bonus. Armor instead offers bonus temp HP or Armor HP to be tracked separately, either flat rate like 5/10/20 for light/medium/heavy or something like 2xPB/4xPB/6xPB, with certain weapons/abilities/spells doing double or half damage in different situations against Armor HP (think of it as armor having vulnerability or resistance to certain damage types). Firearms would be of the Ballistic damage type, which is a subtype of Piercing damage. So plate might be vulnerable to ballistic damage, but some types of "bullet-proof" armor might be resistant to ballistic but vulnerable to others. [/QUOTE]
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