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A modern fantasy setting?
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<blockquote data-quote="Grendel_Khan" data-source="post: 8308119" data-attributes="member: 7028554"><p>That other thread almost instantly became a bizarre, branching argument not about rules or guns-in-fantasy but rather about how swords made by YouTubers <em>kick butt</em>, and also every historian is wrong because actually the real-world damage inflicted by guns is somehow overblown, again, because YouTube. Then came the charts. The charts!</p><p></p><p>I'll take dragons-vs.-muskets musings over muzzle velocity calculations any day.</p><p></p><p>But I also think it's fair game to talk about D&D HP in general, not related to strict, real-world realism, but to the tone and specific sense of realism within a given setting. In other words, does it feel "right" for the setting if a gunshot is gradually ticking away at your will to live, like everything else, or is a homebrew rule more appropriate here and there? I think that's a matter of how you want guns to feel in the game, and what rules can support that goal.</p><p></p><p>As for getting chewed by a dragon...I mean, this is why I don't play D&D anymore. Fights against enemies at that scale never felt interesting or satisfying to me in 5E. I think giant monster fights should be something you deal with plot-wise, not by bravely slashing and getting smashed until the math works out in your favor. And going back to the modern fantasy focus of this thread, one of the fun things about that kind of setting is that you often have more options to deal with mega threats. There's more tech, more tools, less stabby stabby.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8308119, member: 7028554"] That other thread almost instantly became a bizarre, branching argument not about rules or guns-in-fantasy but rather about how swords made by YouTubers [I]kick butt[/I], and also every historian is wrong because actually the real-world damage inflicted by guns is somehow overblown, again, because YouTube. Then came the charts. The charts! I'll take dragons-vs.-muskets musings over muzzle velocity calculations any day. But I also think it's fair game to talk about D&D HP in general, not related to strict, real-world realism, but to the tone and specific sense of realism within a given setting. In other words, does it feel "right" for the setting if a gunshot is gradually ticking away at your will to live, like everything else, or is a homebrew rule more appropriate here and there? I think that's a matter of how you want guns to feel in the game, and what rules can support that goal. As for getting chewed by a dragon...I mean, this is why I don't play D&D anymore. Fights against enemies at that scale never felt interesting or satisfying to me in 5E. I think giant monster fights should be something you deal with plot-wise, not by bravely slashing and getting smashed until the math works out in your favor. And going back to the modern fantasy focus of this thread, one of the fun things about that kind of setting is that you often have more options to deal with mega threats. There's more tech, more tools, less stabby stabby. [/QUOTE]
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