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A modern fantasy setting?
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<blockquote data-quote="Oofta" data-source="post: 8308206" data-attributes="member: 6801845"><p>I never played D20 modern, but plenty of attacks in D&D have effects like poison or ongoing damage. I don't think having to make a save vs flamethrower is better or worse than save vs dragon's breath. As far as being set on fire by a shot, that just means your clothes are on fire, poison is fairly common in standard D&D and being stunned (not necessarily by shock) is not unheard of.</p><p></p><p>I just get a bit tired of people saying that guns are automatic death machines but weapons that could literally dismember you are not. If I can accept that a hit with the latter is a glancing blow or a strain then I can justify it with the former. I'm not sure D&D is the best system for a guns and sorcery campaign but I'm not sure any game could have a significant focus of the game be combat and not hit similar issues.</p><p></p><p>In any case, kind of academic since I haven't subjected my players to a weird west campaign yet because I've never figured out how to do the politics but that's another topic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8308206, member: 6801845"] I never played D20 modern, but plenty of attacks in D&D have effects like poison or ongoing damage. I don't think having to make a save vs flamethrower is better or worse than save vs dragon's breath. As far as being set on fire by a shot, that just means your clothes are on fire, poison is fairly common in standard D&D and being stunned (not necessarily by shock) is not unheard of. I just get a bit tired of people saying that guns are automatic death machines but weapons that could literally dismember you are not. If I can accept that a hit with the latter is a glancing blow or a strain then I can justify it with the former. I'm not sure D&D is the best system for a guns and sorcery campaign but I'm not sure any game could have a significant focus of the game be combat and not hit similar issues. In any case, kind of academic since I haven't subjected my players to a weird west campaign yet because I've never figured out how to do the politics but that's another topic. [/QUOTE]
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