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<blockquote data-quote="Grendel_Khan" data-source="post: 8308233" data-attributes="member: 7028554"><p>Totally agree. I mentioned the new Twilight 2000's critical injury rules earlier in this thread, where the bigger guns are more likely to cause a randomly rolled fight-ending injury (similarly, if you have the Martial Artist talent you're more likely to do a crit in unarmed combat--so you don't always do <em>more</em> damage, but you're more likely to break something specific). I sometimes feel like the best way to deal with big animal damage is similar to that, in that you'd treat them like vehicles. So it's not about chipping away at their HP or whatever, but taking down their subsystems. So some weapons or some kinds of attacks might let you roll on a table to see if you've crippled a limb, blown out an eye, etc. And a standard attack with a standard weapon just doesn't. D&D sort of hand-waves that, I guess, by saying you just roll and if you beat its AC, I guess you nailed its eye...but it's not blind, just feeling a bit of an ouchy. And the next attack that gets through is another eyeball ouchy. Darn all those swords in the eye!</p><p></p><p>It's a bad comparison, but I ran something a while back using Mongoose Traveler rules, and when the players hit a cruiser with a ground-based anti-ship weapon they were able to roll on one of those big old-school tables to see what the damage effect was. They landed on a result that crippled the cruiser's propulsion enough that, because it was in gravity, forced a crash landing. No big Robotech explosion, but because in this setting a lot of big ships weren't really made to safely land in gravity, it was now a largely broken ship.</p><p></p><p>Not the same as slaying a dragon, but close enough. And a satisfying experience based on leaning into a crit table, as opposed to taking away some amount of hit points.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8308233, member: 7028554"] Totally agree. I mentioned the new Twilight 2000's critical injury rules earlier in this thread, where the bigger guns are more likely to cause a randomly rolled fight-ending injury (similarly, if you have the Martial Artist talent you're more likely to do a crit in unarmed combat--so you don't always do [I]more[/I] damage, but you're more likely to break something specific). I sometimes feel like the best way to deal with big animal damage is similar to that, in that you'd treat them like vehicles. So it's not about chipping away at their HP or whatever, but taking down their subsystems. So some weapons or some kinds of attacks might let you roll on a table to see if you've crippled a limb, blown out an eye, etc. And a standard attack with a standard weapon just doesn't. D&D sort of hand-waves that, I guess, by saying you just roll and if you beat its AC, I guess you nailed its eye...but it's not blind, just feeling a bit of an ouchy. And the next attack that gets through is another eyeball ouchy. Darn all those swords in the eye! It's a bad comparison, but I ran something a while back using Mongoose Traveler rules, and when the players hit a cruiser with a ground-based anti-ship weapon they were able to roll on one of those big old-school tables to see what the damage effect was. They landed on a result that crippled the cruiser's propulsion enough that, because it was in gravity, forced a crash landing. No big Robotech explosion, but because in this setting a lot of big ships weren't really made to safely land in gravity, it was now a largely broken ship. Not the same as slaying a dragon, but close enough. And a satisfying experience based on leaning into a crit table, as opposed to taking away some amount of hit points. [/QUOTE]
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