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A modern generic rules light game?
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<blockquote data-quote="jdrakeh" data-source="post: 4263772" data-attributes="member: 13892"><p>So you essentially want a game that can do modern action/crime genres but with more verisimilitude than d20, correct? </p><p></p><p>In this case, Risus is out and so is Token, though The Window may still work as 'realism' is the sole domain of GM judgement and equipment doesn't have any codified mechanical value (the system treats pieces of equipment like movies or novels do -- as prop pieces). </p><p></p><p>You may also want to take a look at the new Gumshoe games from Pelgrane Press as, if you just ignore the genre-spercific bits, the games present a serviceable generic system that is based in modern times and provides different degrees of lethality (Fear Itself erring the most on the side of verisimilitude).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4263772, member: 13892"] So you essentially want a game that can do modern action/crime genres but with more verisimilitude than d20, correct? In this case, Risus is out and so is Token, though The Window may still work as 'realism' is the sole domain of GM judgement and equipment doesn't have any codified mechanical value (the system treats pieces of equipment like movies or novels do -- as prop pieces). You may also want to take a look at the new Gumshoe games from Pelgrane Press as, if you just ignore the genre-spercific bits, the games present a serviceable generic system that is based in modern times and provides different degrees of lethality (Fear Itself erring the most on the side of verisimilitude). [/QUOTE]
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A modern generic rules light game?
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