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A Modest Proposal - A Moratorium on D&D Next Mechanics Discussions
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<blockquote data-quote="innerdude" data-source="post: 6299172" data-attributes="member: 85870"><p>So my good ENWorlders, I have a modest, highly tongue-in-cheek proposal to make. </p><p></p><p>As we all know, our good D&D Next system is just around the corner. Okay, maybe not literally, I mean, the drunk guy sitting next to his cardboard box is LITERALLY around the corner, but you get my point . . . I think. </p><p></p><p>Anyway, this discussion is not about the local wine-o (unless you want it to be), but about discussions of the D&D Next rules. </p><p></p><p>So, okay, the final playtest packet is now six months old. Can anyone really remember what was happening six months ago in their life? I can't. It may have involved the CIA and the Mafia, but I don't really recall. Someone told me I wasn't supposed to remember, and I listened. </p><p></p><p>Okay, really, the point is, six months is a long time. Long enough, that if Mearls and Co. wanted to COMPLETELY REWRITE THE D&D NEXT SYSTEM FROM SCRATCH, they probably could have. Good grief, Numenara's ENTIRE END-TO-END DEVELOPMENT CYCLE, FROM CONCEPT TO PRINTING was under a year. </p><p></p><p>Frankly I don't think there's any real point in debating the RULES CONTENT of D&D 5e at this point. There's simply no value in it. Want to debate the release schedule, adventures, format of the release, digital offerings to go with it, PDFs, core marketing and biz strategy, great. Plenty of opportunity to speculate. </p><p></p><p>But the rules? We don't know. At this point, the actual D&D Next rules may or may not have any particular or singular resemblance to the November 2013 playtest packet. </p><p></p><p>So for me, from now on, my standard response to any discussion of D&D Next's actual rules will be simply, "Let's talk when The Game is released." Or even shorter, simply, "The Game." </p><p></p><p>For example, if someone asks the question, "How will D&D Next handle healing?" </p><p></p><p>My response will be nothing more, and nothing less than: </p><p></p><p>>>> The Game <<<</p><p></p><p>A shorthand response for, "Yes, I could speculate on this issue, but any and all speculation is meaningless in the face of the complete lack of information at our disposal, so, yeah, let's talk when The Game is released."</p><p></p><p>So until the final product hits our FLGS shelves / digital distribution network of choice / faces / backsides, I modestly propose that all conversations about D&D Next rules content start and end with, </p><p></p><p>>>> The Game <<<</p><p></p><p>Yes, I know, it will make some conversations rather boring and truncated. But really, it's a cross I'm willing to bear until August . . . or GenCon . . . or whenever else our WotC Overlords deem us worthy to receive their writ large. </p><p></p><p>Thanks everyone! Glad we could have this overly-long, needlessly wordy, and ultimately flatulence-inducing conversation!</p></blockquote><p></p>
[QUOTE="innerdude, post: 6299172, member: 85870"] So my good ENWorlders, I have a modest, highly tongue-in-cheek proposal to make. As we all know, our good D&D Next system is just around the corner. Okay, maybe not literally, I mean, the drunk guy sitting next to his cardboard box is LITERALLY around the corner, but you get my point . . . I think. Anyway, this discussion is not about the local wine-o (unless you want it to be), but about discussions of the D&D Next rules. So, okay, the final playtest packet is now six months old. Can anyone really remember what was happening six months ago in their life? I can't. It may have involved the CIA and the Mafia, but I don't really recall. Someone told me I wasn't supposed to remember, and I listened. Okay, really, the point is, six months is a long time. Long enough, that if Mearls and Co. wanted to COMPLETELY REWRITE THE D&D NEXT SYSTEM FROM SCRATCH, they probably could have. Good grief, Numenara's ENTIRE END-TO-END DEVELOPMENT CYCLE, FROM CONCEPT TO PRINTING was under a year. Frankly I don't think there's any real point in debating the RULES CONTENT of D&D 5e at this point. There's simply no value in it. Want to debate the release schedule, adventures, format of the release, digital offerings to go with it, PDFs, core marketing and biz strategy, great. Plenty of opportunity to speculate. But the rules? We don't know. At this point, the actual D&D Next rules may or may not have any particular or singular resemblance to the November 2013 playtest packet. So for me, from now on, my standard response to any discussion of D&D Next's actual rules will be simply, "Let's talk when The Game is released." Or even shorter, simply, "The Game." For example, if someone asks the question, "How will D&D Next handle healing?" My response will be nothing more, and nothing less than: >>> The Game <<< A shorthand response for, "Yes, I could speculate on this issue, but any and all speculation is meaningless in the face of the complete lack of information at our disposal, so, yeah, let's talk when The Game is released." So until the final product hits our FLGS shelves / digital distribution network of choice / faces / backsides, I modestly propose that all conversations about D&D Next rules content start and end with, >>> The Game <<< Yes, I know, it will make some conversations rather boring and truncated. But really, it's a cross I'm willing to bear until August . . . or GenCon . . . or whenever else our WotC Overlords deem us worthy to receive their writ large. Thanks everyone! Glad we could have this overly-long, needlessly wordy, and ultimately flatulence-inducing conversation! [/QUOTE]
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