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*Dungeons & Dragons
A Modest Proposal to Unify the Fanbase without D&D Next
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<blockquote data-quote="Tony Vargas" data-source="post: 5971690" data-attributes="member: 996"><p>I'm not covered for it, sadly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hmm... If I had to put those 3 eds of D&D on a complexity scale, it'd probably go (from most to least) 3.5, late 2e, 1e, 3.0, 4e+Essentials, early 2e, early 4e, Basic D&D. 3e and late 2e got very bloated, 1e was rendered very complex by it's plethora of odd sub-systems, while 2e initially consolidated a lot of that into a more unified package, and 3.0 and 4e, similarly, started out consolidated and streamlined compared to what preceded (and followed) them, and Basic </p><p>D&D, of course, was a limited and simplified starter set.</p><p></p><p>That is, I don't see a complexity divide between classic (1e/2e/0D&D/BECMI) and modern D&D (3e/4e), rather, editions seem to start off relatively simple (compared to the prior ed), and then grow and bloat into complex messes.</p><p></p><p></p><p>I think that, maybe, when people talk about AD&D being 'simple,' they really mean 'familiar' - because the very familiar /seems/ simple compared to learning something new.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5971690, member: 996"] I'm not covered for it, sadly. ;) Hmm... If I had to put those 3 eds of D&D on a complexity scale, it'd probably go (from most to least) 3.5, late 2e, 1e, 3.0, 4e+Essentials, early 2e, early 4e, Basic D&D. 3e and late 2e got very bloated, 1e was rendered very complex by it's plethora of odd sub-systems, while 2e initially consolidated a lot of that into a more unified package, and 3.0 and 4e, similarly, started out consolidated and streamlined compared to what preceded (and followed) them, and Basic D&D, of course, was a limited and simplified starter set. That is, I don't see a complexity divide between classic (1e/2e/0D&D/BECMI) and modern D&D (3e/4e), rather, editions seem to start off relatively simple (compared to the prior ed), and then grow and bloat into complex messes. I think that, maybe, when people talk about AD&D being 'simple,' they really mean 'familiar' - because the very familiar /seems/ simple compared to learning something new. [/QUOTE]
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