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A momentary lapse of good DM judgement killed all my players.
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<blockquote data-quote="Darth Shoju" data-source="post: 1070794" data-attributes="member: 11397"><p>Well first off I'd say you made a really nice save there. I think allowing a check is reasonable. </p><p></p><p><strong>"See a colorful frog - what tells you it's poisonous to the touch?"-arcady</strong></p><p></p><p>It's the colour that says it's poisonous. That's why most of those poisionous frogs are so vividly coloured AFAIK. It doesn't do them much good to be poisonous if they still get chewed up and spit out, even if the animal trying to eat them dies. They want to have some glaring indication that "hey, you try to eat me, you're gonna die.". From my understanding, after millions of years of evolution they've developed their bright colouration as a warning of their poisonous nature and the animals in their ecosystem have evolved to understand what those bright colours mean. Now, if an animal not native to that ecosystem was introduced they'd probably try to eat that little froggy and would die painfully as a result. Now as far as people go, I'm with arcady. You can never tell how dangerous a person is just by looking at him. Sure, some people are large and muscular, and you can probably guess that it would be a good idea NOT to fight them, but you can never be sure if you see that person fighting someone smaller than them who will win. People are much more deceptive than animals IMO.</p><p></p><p>So I'm thinking thusly; since your party was up against an Ultraloth, I'd have given them a Knowledge: the Planes check to figure out what it was and if it could wipe them out. For this I'd set the DC to know exactly what it was up around 15 or so, and the knowledge to know it was dangerous (without knowing exactly what species it was) at around 5 or so. For a Wisdom check I'd set the DC to around 10, with success saying "It would be suicide to attack this creature." and failure saying "You're not sure, but you don't think attacking it would be a good idea." . If it was a more natural creature, like say a poisonous frog, I'd have it be a Survival check or Knowledge: Nature check to say "Hey, don't lick this frog." . Now if we're talking about assessing the danger level of a humanoid (from the Prime Material) I'd set it as a high DC Sense Motive, althought I wouldn't let it give too much information, perhaps just a sense that the individual is menacing or dangerous. </p><p></p><p>But frankly I don't think you did anything terribly wrong, the party was a bit foolhardy in that situation. In the end you came up with a nice and colourful save. Good work.</p><p></p><p><span style="font-size: 9px"><em>edited for grammar issues</em></span></p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 1070794, member: 11397"] Well first off I'd say you made a really nice save there. I think allowing a check is reasonable. [B]"See a colorful frog - what tells you it's poisonous to the touch?"-arcady[/B] It's the colour that says it's poisonous. That's why most of those poisionous frogs are so vividly coloured AFAIK. It doesn't do them much good to be poisonous if they still get chewed up and spit out, even if the animal trying to eat them dies. They want to have some glaring indication that "hey, you try to eat me, you're gonna die.". From my understanding, after millions of years of evolution they've developed their bright colouration as a warning of their poisonous nature and the animals in their ecosystem have evolved to understand what those bright colours mean. Now, if an animal not native to that ecosystem was introduced they'd probably try to eat that little froggy and would die painfully as a result. Now as far as people go, I'm with arcady. You can never tell how dangerous a person is just by looking at him. Sure, some people are large and muscular, and you can probably guess that it would be a good idea NOT to fight them, but you can never be sure if you see that person fighting someone smaller than them who will win. People are much more deceptive than animals IMO. So I'm thinking thusly; since your party was up against an Ultraloth, I'd have given them a Knowledge: the Planes check to figure out what it was and if it could wipe them out. For this I'd set the DC to know exactly what it was up around 15 or so, and the knowledge to know it was dangerous (without knowing exactly what species it was) at around 5 or so. For a Wisdom check I'd set the DC to around 10, with success saying "It would be suicide to attack this creature." and failure saying "You're not sure, but you don't think attacking it would be a good idea." . If it was a more natural creature, like say a poisonous frog, I'd have it be a Survival check or Knowledge: Nature check to say "Hey, don't lick this frog." . Now if we're talking about assessing the danger level of a humanoid (from the Prime Material) I'd set it as a high DC Sense Motive, althought I wouldn't let it give too much information, perhaps just a sense that the individual is menacing or dangerous. But frankly I don't think you did anything terribly wrong, the party was a bit foolhardy in that situation. In the end you came up with a nice and colourful save. Good work. [SIZE=1][I]edited for grammar issues[/I][/SIZE] [/QUOTE]
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